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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6642439" data-attributes="member: 996"><p>No, 'becoming' someone other than yourself is a psychotic break. While Mazes & Monsters accuses RPGs of causing that, I don't suspect it's ever happened to someone who wasn't already ill.</p><p></p><p>When you RP a character the same way whether he has an 18 CHA or an 8, you're not RPing the character anymore, you're just inserting yourself. That may help you feel immersed, but it blows the idea that you're playing a character, and that who the character is matters.</p><p></p><p> That is a legitimate way to play the game, yes. Not the only way, but a legitimate one. And, it's a good foundation for RPing your character, instead of yourself, because you need to take the character's capabilities into account.</p><p></p><p> When the whole Role vs Roll thing got rolling (npi), D&D was the whipping boy for "roll playing." 5e is harkening back to classic D&D, so it's hardly surprising it'd be accused of that. If anything, it's a fair indicator of success. Yes, having stats and proficiencies can let a player who doesn't want to polish his thespian skills at the table 'roll play' through an interaction challenge. No, that's not a bad thing - and your DM can always let you Act your way through the 'scene,' if he prefers.</p><p></p><p> Action Surge is only meaningful when you're using initiative and rounds. Not typically the case out of combat. I can imagine the odd instance where you might want to run part of a very time-important scenario that way, though, and a DM could conceivably lean pretty hard on such scenarios if he wanted to make AS more useful. Unfortunately, seconds-count life-or-death scenarios are also when you'd want to burn the sure-thing resource instead of hope for a successful check.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6642439, member: 996"] No, 'becoming' someone other than yourself is a psychotic break. While Mazes & Monsters accuses RPGs of causing that, I don't suspect it's ever happened to someone who wasn't already ill. When you RP a character the same way whether he has an 18 CHA or an 8, you're not RPing the character anymore, you're just inserting yourself. That may help you feel immersed, but it blows the idea that you're playing a character, and that who the character is matters. That is a legitimate way to play the game, yes. Not the only way, but a legitimate one. And, it's a good foundation for RPing your character, instead of yourself, because you need to take the character's capabilities into account. When the whole Role vs Roll thing got rolling (npi), D&D was the whipping boy for "roll playing." 5e is harkening back to classic D&D, so it's hardly surprising it'd be accused of that. If anything, it's a fair indicator of success. Yes, having stats and proficiencies can let a player who doesn't want to polish his thespian skills at the table 'roll play' through an interaction challenge. No, that's not a bad thing - and your DM can always let you Act your way through the 'scene,' if he prefers. Action Surge is only meaningful when you're using initiative and rounds. Not typically the case out of combat. I can imagine the odd instance where you might want to run part of a very time-important scenario that way, though, and a DM could conceivably lean pretty hard on such scenarios if he wanted to make AS more useful. Unfortunately, seconds-count life-or-death scenarios are also when you'd want to burn the sure-thing resource instead of hope for a successful check. [/QUOTE]
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