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Why does 5E SUCK?
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<blockquote data-quote="Aribar" data-source="post: 6642978" data-attributes="member: 6777974"><p>Just wanted to add my two cents of anecdotal experience here. In general, specific powers/abilities seem to give almost a guarantee (3E Glibness's +20 Bluff) or actually do just plain work (4E Rogue's level 22 Hide in Plain Sight). Yes, using them takes up some resources and can't endlessly occur because D&D has more or less been about resource management. However, that's still a few times per day where, for example, spellcasters and so on can just say, "I bypass this because Magic" and Fighters pray the dice let them lift that portcullis; they have no similar ability to automatically succeed in an area that should be their strength (let alone their weakness).</p></blockquote><p></p>
[QUOTE="Aribar, post: 6642978, member: 6777974"] Just wanted to add my two cents of anecdotal experience here. In general, specific powers/abilities seem to give almost a guarantee (3E Glibness's +20 Bluff) or actually do just plain work (4E Rogue's level 22 Hide in Plain Sight). Yes, using them takes up some resources and can't endlessly occur because D&D has more or less been about resource management. However, that's still a few times per day where, for example, spellcasters and so on can just say, "I bypass this because Magic" and Fighters pray the dice let them lift that portcullis; they have no similar ability to automatically succeed in an area that should be their strength (let alone their weakness). [/QUOTE]
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