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Why does 5E SUCK?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6643021" data-attributes="member: 6790260"><p>I'd also like to remind the readers of this thread, some of whom have been quite nasty about this particular point, that prepared casters of all sorts in 5e do not have to prepare all of their spells at once. They can prepare them at any time during the day, taking 1 minute per spell level for each spell.</p><p></p><p>In fact, other than spells they know for sure are going to be useful, it actually seems like a better choice to leave a couple of your "preparation slots" unfilled since that presumably means a spell-based solution to an issue is quite literally five minutes' gesticulation away, or less.* Scaling combat cantrips even make preparing at least one direct-damage spell no longer a total "no-brainer" choice. With even a moderate number of spell scrolls found as treasure (say, the equivalent of 1 extra learned spell per spell level, with redundancies held as backups), plus Ritual versions (which only require preparation, *not* an available slot--unless you're a Wizard or Bard, then you don't even need to prepare it!), I'd say 5e is much closer to the "Batman Wizard" (or any other prepared full-caster, e.g. Druid, Cleric) stuff of 3e than many fans would like to admit. Which is to say, that is in fact like that, to a small degree, rather than no degree at all.</p><p></p><p>It's *not* actually at the level of 3e, because they haven't (yet?) provided the kind of incredibly abusable crafting stuff that 3e had--please don't mistake me for saying that it is the same. It's not the same. I'm repeating this just to make sure it's clear: it is NOT the same. I'm just saying that I think a lot of people view 5e magic as being something closer to 2e or earlier, when its casting stuff is much, much more like 3e than it is prior editions.</p><p></p><p>With on-the-go preparation, simply preparing spells rather than filling specific slots (so preparing both a pure-combat spell and a pure-utility spell doesn't lock you into using exactly one of each), Rituals to fill in some of the gaps (which you might not even have to prepare), <em>and</em> any other goodies that come from whatever caster-class chassis or subclass you've chosen, such as the Diviner's Portent or the Knowledge Domain's "Read Thoughts" (which also enables *mind control*!), 5e's prepared full casters are sitting quite comfortably.</p><p></p><p>*With Casting mod + Class level "preparations" available to most prepared full-caster classes, it's not hard to leave 1-2 "open." At 3rd level, you have (3+3) = 6 prepared spells, plus any subclass-provided "free" spells (which, generally, is an additional 2 spells), and you can cast 6 spells (or 6 + two spell levels, for Wizards). At 8th level, presuming a caster shooting for max casting modifier, you have (8+5) = 13 prepared spells, plus any freebies (4 at this point, if relevant), but you can only cast 12 spells (or 12 + four spell levels, for Wizards). It's only Wizards, or relatively high-level non-Wizards (10+, roughly), who <em>ever</em> need to consider preparing all of their spells for the day...and even the Wizard is hard-pressed to cast one of every spell she prepares in a day. Casting two spells twice each almost guarantees that she won't, so she might as well save those preparations, just in case a need comes along she hadn't anticipated! While a non-Wizard has 17 prepared spells, including some intended to be "mainstays" for the subclass in question, so surely saving even three or four preparation slots couldn't hurt!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6643021, member: 6790260"] I'd also like to remind the readers of this thread, some of whom have been quite nasty about this particular point, that prepared casters of all sorts in 5e do not have to prepare all of their spells at once. They can prepare them at any time during the day, taking 1 minute per spell level for each spell. In fact, other than spells they know for sure are going to be useful, it actually seems like a better choice to leave a couple of your "preparation slots" unfilled since that presumably means a spell-based solution to an issue is quite literally five minutes' gesticulation away, or less.* Scaling combat cantrips even make preparing at least one direct-damage spell no longer a total "no-brainer" choice. With even a moderate number of spell scrolls found as treasure (say, the equivalent of 1 extra learned spell per spell level, with redundancies held as backups), plus Ritual versions (which only require preparation, *not* an available slot--unless you're a Wizard or Bard, then you don't even need to prepare it!), I'd say 5e is much closer to the "Batman Wizard" (or any other prepared full-caster, e.g. Druid, Cleric) stuff of 3e than many fans would like to admit. Which is to say, that is in fact like that, to a small degree, rather than no degree at all. It's *not* actually at the level of 3e, because they haven't (yet?) provided the kind of incredibly abusable crafting stuff that 3e had--please don't mistake me for saying that it is the same. It's not the same. I'm repeating this just to make sure it's clear: it is NOT the same. I'm just saying that I think a lot of people view 5e magic as being something closer to 2e or earlier, when its casting stuff is much, much more like 3e than it is prior editions. With on-the-go preparation, simply preparing spells rather than filling specific slots (so preparing both a pure-combat spell and a pure-utility spell doesn't lock you into using exactly one of each), Rituals to fill in some of the gaps (which you might not even have to prepare), [I]and[/I] any other goodies that come from whatever caster-class chassis or subclass you've chosen, such as the Diviner's Portent or the Knowledge Domain's "Read Thoughts" (which also enables *mind control*!), 5e's prepared full casters are sitting quite comfortably. *With Casting mod + Class level "preparations" available to most prepared full-caster classes, it's not hard to leave 1-2 "open." At 3rd level, you have (3+3) = 6 prepared spells, plus any subclass-provided "free" spells (which, generally, is an additional 2 spells), and you can cast 6 spells (or 6 + two spell levels, for Wizards). At 8th level, presuming a caster shooting for max casting modifier, you have (8+5) = 13 prepared spells, plus any freebies (4 at this point, if relevant), but you can only cast 12 spells (or 12 + four spell levels, for Wizards). It's only Wizards, or relatively high-level non-Wizards (10+, roughly), who [I]ever[/I] need to consider preparing all of their spells for the day...and even the Wizard is hard-pressed to cast one of every spell she prepares in a day. Casting two spells twice each almost guarantees that she won't, so she might as well save those preparations, just in case a need comes along she hadn't anticipated! While a non-Wizard has 17 prepared spells, including some intended to be "mainstays" for the subclass in question, so surely saving even three or four preparation slots couldn't hurt! [/QUOTE]
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