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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6643038" data-attributes="member: 48965"><p>Just a few thoughts on the Acton Surge discussion...</p><p></p><p>PHB pg. 181</p><p></p><p><em>"In combat and other fast-paced situations, the game relies on rounds, a 6 second span of time described in chapter 9"</em></p><p></p><p>So it clearly calls out rounds as a way to keep track of time in fast paced situations, which are apparently different from combat since if they weren't... there would be no reason to make a distinction... It's also pretty clear that instead of wasting the space reprinting the rules for rounds since they are already in chapter 9... it refers the reader to the section on rounds because it would be a waste of space to reprint them... I would also assume that the reader can substitute fast paced situations for combat in said rules since rounds are used for either one, even though Chapter 9 talks about rounds in the context of combat. Moving to Chapter 9...</p><p></p><p>Chapter 9 defines a round as follows...</p><p></p><p><em>" A round represents about 6 seconds in the game world. During a round each participant in a battle takes a turn</em></p><p></p><p>Well since we already know that a round can also be used in a fast paced situation, and we should refer to Chapter 9 for the rules of a round... I think common sense would tell us that when using rounds in a fast paced situation, as opposed to combat, we would substitute the situation for battle in the above quote...</p><p></p><p></p><p></p><p>Also a few other places rounds or game mechanics used in a round are mentioned in Chapter 8...</p><p></p><p>PHB pg. 181</p><p>SPEED</p><p><em>"Every character and monster has a speed which is the distance in feet that the character or monster can walk in 1 round. The number assumes short bursts of energetic movement in the midst of life threatening situations" </em></p><p></p><p>So another mention of rounds and how they relate to a characters speed... The wording is also specific in that not just combat but any life threatening situation can use this method of time tracking...</p><p></p><p>PHB pg. 182</p><p>SPECIAL TYPES OF MOVEMENT</p><p><em>" While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check." </em></p><p></p><p>Again here it mentions the character or creatures speed which is determined in rounds for both climbing and swimming...</p><p></p><p></p><p>Honestly, I don't see how one could arrive at the conclusion that...</p><p></p><p>1. rounds/turns are only for combat</p><p>2. Action Surge can only be used in combat (especially since it doesn't explicitly state that)</p><p>3.Nothing but spells are defined in terms of an action...Movement is defined in terms of an action... Help is defined in terms of an action... Hide is defined in terms of an action...Search is defined in terms of an action.Use an Object is defined in terms of an action. Even improvisation is defined as an action. </p><p></p><p>NOTE: The "Cast a Spell" action is also listed in the combat chapter... does that mean spells can only be cast in combat?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6643038, member: 48965"] Just a few thoughts on the Acton Surge discussion... PHB pg. 181 [I]"In combat and other fast-paced situations, the game relies on rounds, a 6 second span of time described in chapter 9"[/I] So it clearly calls out rounds as a way to keep track of time in fast paced situations, which are apparently different from combat since if they weren't... there would be no reason to make a distinction... It's also pretty clear that instead of wasting the space reprinting the rules for rounds since they are already in chapter 9... it refers the reader to the section on rounds because it would be a waste of space to reprint them... I would also assume that the reader can substitute fast paced situations for combat in said rules since rounds are used for either one, even though Chapter 9 talks about rounds in the context of combat. Moving to Chapter 9... Chapter 9 defines a round as follows... [I]" A round represents about 6 seconds in the game world. During a round each participant in a battle takes a turn[/I] Well since we already know that a round can also be used in a fast paced situation, and we should refer to Chapter 9 for the rules of a round... I think common sense would tell us that when using rounds in a fast paced situation, as opposed to combat, we would substitute the situation for battle in the above quote... Also a few other places rounds or game mechanics used in a round are mentioned in Chapter 8... PHB pg. 181 SPEED [I]"Every character and monster has a speed which is the distance in feet that the character or monster can walk in 1 round. The number assumes short bursts of energetic movement in the midst of life threatening situations" [/I] So another mention of rounds and how they relate to a characters speed... The wording is also specific in that not just combat but any life threatening situation can use this method of time tracking... PHB pg. 182 SPECIAL TYPES OF MOVEMENT [I]" While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check." [/I] Again here it mentions the character or creatures speed which is determined in rounds for both climbing and swimming... Honestly, I don't see how one could arrive at the conclusion that... 1. rounds/turns are only for combat 2. Action Surge can only be used in combat (especially since it doesn't explicitly state that) 3.Nothing but spells are defined in terms of an action...Movement is defined in terms of an action... Help is defined in terms of an action... Hide is defined in terms of an action...Search is defined in terms of an action.Use an Object is defined in terms of an action. Even improvisation is defined as an action. NOTE: The "Cast a Spell" action is also listed in the combat chapter... does that mean spells can only be cast in combat? [/QUOTE]
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