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Why does 5E SUCK?
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<blockquote data-quote="I'm A Banana" data-source="post: 6643085" data-attributes="member: 2067"><p>FWIW, I think most melee machines are pretty well-suited to the exploration pillar. Even without skills, they have naturally high STR or DEX and CON, and when you want to climb a wall or sneak past the goblins or swim the river, <em>that</em> is the useful thing. Spells are a fairly scarce resource that, in a resource-management metagame like 5e's adventuring day, are often better used for things that can't be done with an ability check, and the things that must be done that can't be done with an ability check are pretty unusual. So it is our fighter who climbs the wall or jumps the pit or swims the river, rope in hand. While the rogue is best at sneaking, any melee warrior is second-best, ESPECIALLY if they're Dex-focused. Activating a trap is typically a DEX save to avoid, and even if they're hit, they have the HPs to spend on it. </p><p></p><p>That's simply with ability scores and bounded accuracy and maybe some skill sauce on top. That's nice - they'll even steal the thunder from exploration-focused classes once in a while. </p><p></p><p>Interaction they're a little less out-of-the-box suited for, but putting CHA as your tertiary ability score and picking up a CHA skill with your background means you can certainly do well at it, even if you aren't at the top of the game. Thankfully, with Bounded Accuracy, being at the very top of the game isn't required to contribute - hitting a DC 15 is basically accomplishing the same thing across all 20 levels, and it's accomplishing quite a bit. It doesn't require much investment to do that. </p><p></p><p></p><p></p><p>Yeah, I think a lot of theorycraft forgets that bounded accuracy and resource management are A Thing in 5e, because in 4e and 3e these were very much Not Really A Thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6643085, member: 2067"] FWIW, I think most melee machines are pretty well-suited to the exploration pillar. Even without skills, they have naturally high STR or DEX and CON, and when you want to climb a wall or sneak past the goblins or swim the river, [I]that[/I] is the useful thing. Spells are a fairly scarce resource that, in a resource-management metagame like 5e's adventuring day, are often better used for things that can't be done with an ability check, and the things that must be done that can't be done with an ability check are pretty unusual. So it is our fighter who climbs the wall or jumps the pit or swims the river, rope in hand. While the rogue is best at sneaking, any melee warrior is second-best, ESPECIALLY if they're Dex-focused. Activating a trap is typically a DEX save to avoid, and even if they're hit, they have the HPs to spend on it. That's simply with ability scores and bounded accuracy and maybe some skill sauce on top. That's nice - they'll even steal the thunder from exploration-focused classes once in a while. Interaction they're a little less out-of-the-box suited for, but putting CHA as your tertiary ability score and picking up a CHA skill with your background means you can certainly do well at it, even if you aren't at the top of the game. Thankfully, with Bounded Accuracy, being at the very top of the game isn't required to contribute - hitting a DC 15 is basically accomplishing the same thing across all 20 levels, and it's accomplishing quite a bit. It doesn't require much investment to do that. Yeah, I think a lot of theorycraft forgets that bounded accuracy and resource management are A Thing in 5e, because in 4e and 3e these were very much Not Really A Thing. [/QUOTE]
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