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Why does 5E SUCK?
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<blockquote data-quote="Ashkelon" data-source="post: 6643245" data-attributes="member: 6774887"><p>You were the one who brought up instant death. But either way, lets say is some amount of damage on a failed save. If the damage is significant, then it is better to use a spell with 100% chance of success to bypass the damage. If the damage is not significant, then failure isn't really a consequence. A 30 foot drop may be deadly at level 2, but that 10.5 average damage is nothing for level 10 PCs.</p><p></p><p></p><p></p><p></p><p>In my experience, most wizard learn one of the terrain bypassing spells by some point in their career. Jump, spider climb, levitate, misty step, etc are all fairly common spells, and just one will suffice to overcome most STR based terrain challenges. Also, usually once once PC overcomes a STR based obstacle, they can simply tie a rope allowing the other PCs to overcome it with ease. And not magic missiling is probably a good thing by level 7+, as a level 1 spell simply doesn't do enough damage to be worthwhile at that point.</p><p></p><p></p><p></p><p></p><p></p><p>The designers specifically said that as you level, your low level slots become utility slots. Your highest level slots remain combat relevant, freeing you level 1 and 2 slots for pure utility functions. On top of that, how many serious physical challenges do you face per adventuring day? In my experience they are not all that frequent, certainly not frequent enough to be a drain a caster of all their level 1 slots. Of course, if there are that many such challenges, and each has a significant consequence, that means that the fighter is still worse off because he can never reach 100% chance to overcome the obstacle, so the more such obstacles there are, the more likely the fighter is to fail.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6643245, member: 6774887"] You were the one who brought up instant death. But either way, lets say is some amount of damage on a failed save. If the damage is significant, then it is better to use a spell with 100% chance of success to bypass the damage. If the damage is not significant, then failure isn't really a consequence. A 30 foot drop may be deadly at level 2, but that 10.5 average damage is nothing for level 10 PCs. In my experience, most wizard learn one of the terrain bypassing spells by some point in their career. Jump, spider climb, levitate, misty step, etc are all fairly common spells, and just one will suffice to overcome most STR based terrain challenges. Also, usually once once PC overcomes a STR based obstacle, they can simply tie a rope allowing the other PCs to overcome it with ease. And not magic missiling is probably a good thing by level 7+, as a level 1 spell simply doesn't do enough damage to be worthwhile at that point. The designers specifically said that as you level, your low level slots become utility slots. Your highest level slots remain combat relevant, freeing you level 1 and 2 slots for pure utility functions. On top of that, how many serious physical challenges do you face per adventuring day? In my experience they are not all that frequent, certainly not frequent enough to be a drain a caster of all their level 1 slots. Of course, if there are that many such challenges, and each has a significant consequence, that means that the fighter is still worse off because he can never reach 100% chance to overcome the obstacle, so the more such obstacles there are, the more likely the fighter is to fail. [/QUOTE]
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