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Why does 5E SUCK?
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<blockquote data-quote="tyrlaan" data-source="post: 6643626" data-attributes="member: 20998"><p>I'm pretty much done arguing this one. It's clear to me what the deficiency is and I feel the counterpoints raised don't really counter the statements being made to explain the fighter's deficiency, but rather misinterpretations of it. </p><p></p><p>And that's fine. I don't really need the ENWorld community to agree with me on this - no one here is about to whip up a new PHB or something. And how one person plays is going to be different to how the next one does, and so on.</p><p></p><p></p><p>The last thing I'll say on this topic is to once again attempt to iterate the issue lest anyone claim I never explained myself.</p><p></p><p></p><p>The fighter is deficient in non-combat pillar support. This is evident due to the fighter's...</p><p>1) Heavy reliance on tools available to all PCs - skills and feats</p><p>2) Extremely minimal specialized mechanics the class possesses that can be clearly used in non-combat scenarios </p><p>3) Best fighter-specific option is to pick up wizard spells, which is wizard-specific, not fighter-specific</p><p></p><p>Clearly the fighter can do things in non-combat scenarios. However the game as written doesn't provide much in the way of making the fighter feel distinct in these scenarios.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6643626, member: 20998"] I'm pretty much done arguing this one. It's clear to me what the deficiency is and I feel the counterpoints raised don't really counter the statements being made to explain the fighter's deficiency, but rather misinterpretations of it. And that's fine. I don't really need the ENWorld community to agree with me on this - no one here is about to whip up a new PHB or something. And how one person plays is going to be different to how the next one does, and so on. The last thing I'll say on this topic is to once again attempt to iterate the issue lest anyone claim I never explained myself. The fighter is deficient in non-combat pillar support. This is evident due to the fighter's... 1) Heavy reliance on tools available to all PCs - skills and feats 2) Extremely minimal specialized mechanics the class possesses that can be clearly used in non-combat scenarios 3) Best fighter-specific option is to pick up wizard spells, which is wizard-specific, not fighter-specific Clearly the fighter can do things in non-combat scenarios. However the game as written doesn't provide much in the way of making the fighter feel distinct in these scenarios. [/QUOTE]
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