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Why does 5E SUCK?
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<blockquote data-quote="Sacrosanct" data-source="post: 6644215" data-attributes="member: 15700"><p>Not even counting the fighter only abilities that boost skill success, a fighter has one extra feat at typical playing levels than other PCs. That means they <em>do</em> have a distinct option that other classes don't. All else being equal, a fighter with that extra feat can (out of combat impacts):</p><p></p><p>athlete: climbing not halved, better jumping</p><p>actor: adv on CHA checks and voice mimicry</p><p>dungeon delver: adv on perception and investigation for secret doors, adv on ST vs traps, resistance to traps, search for traps at a normal pace</p><p>Healer: healing PCs once per short rest. Which is a lot if you have all day to rest</p><p>Keen Mind: always know true north, accurately recall anything you saw or heard within past month (this one is HUGE, especially in interaction)</p><p>Linguist: in addition to additional languages, can create cyphers</p><p>Lucky: essentially give yourself advantage on ability checks</p><p>Magic Initiate: take your pick of a plethora of useful level 1 non-combat spells</p><p>Mobile: increased movement rate</p><p>Observant: read lips, +5 bonus to passive percpetion and passive investigation</p><p>Resilient: gain prof in saving throws</p><p>ritual caster: benefits are obvious</p><p>Skilled: 3 or tools are now proficient</p><p>Skulker: dim light doesn't impose disadvantage</p><p></p><p>Before someone says, "But every class gets those", let me remind you that is is above and beyond what every class gets because the fighter gets <em>extra</em> feats.</p><p></p><p>So when people say that "fighter's can't" or "fighters don't have", that's objectively not true. They can. If you chose not to, then that's on your choices, not on the fighter class. One of the reasons I really like 5e, by the way. I was able to take my multiclassed F/T halfling from 1e and make him just a straight fighter with a criminal background and skulker and dungeon delver feat</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6644215, member: 15700"] Not even counting the fighter only abilities that boost skill success, a fighter has one extra feat at typical playing levels than other PCs. That means they [i]do[/i] have a distinct option that other classes don't. All else being equal, a fighter with that extra feat can (out of combat impacts): athlete: climbing not halved, better jumping actor: adv on CHA checks and voice mimicry dungeon delver: adv on perception and investigation for secret doors, adv on ST vs traps, resistance to traps, search for traps at a normal pace Healer: healing PCs once per short rest. Which is a lot if you have all day to rest Keen Mind: always know true north, accurately recall anything you saw or heard within past month (this one is HUGE, especially in interaction) Linguist: in addition to additional languages, can create cyphers Lucky: essentially give yourself advantage on ability checks Magic Initiate: take your pick of a plethora of useful level 1 non-combat spells Mobile: increased movement rate Observant: read lips, +5 bonus to passive percpetion and passive investigation Resilient: gain prof in saving throws ritual caster: benefits are obvious Skilled: 3 or tools are now proficient Skulker: dim light doesn't impose disadvantage Before someone says, "But every class gets those", let me remind you that is is above and beyond what every class gets because the fighter gets [i]extra[/i] feats. So when people say that "fighter's can't" or "fighters don't have", that's objectively not true. They can. If you chose not to, then that's on your choices, not on the fighter class. One of the reasons I really like 5e, by the way. I was able to take my multiclassed F/T halfling from 1e and make him just a straight fighter with a criminal background and skulker and dungeon delver feat [/QUOTE]
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