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Why does 5E SUCK?
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<blockquote data-quote="Corpsetaker" data-source="post: 6644330" data-attributes="member: 6776548"><p>1: With Athlete you basically have a climbing speed because your movement is no longer halved. You can basically climb at full speed.</p><p>2: With the same feat you are allowed to stand up from prone by only spending 5 feet of movement. </p><p>3: With the same feat you can make a running high jump by only moving 5 feet. Nothing wrong with that.</p><p>4: Why do you need to double their carrying capacity? No DM is going to allow you to carry 50 suits of plate mail even though if you were only looking at it weight wise you probably could but because of the sheer mass you couldn't store them on your person. With a strength of 20 you are able to carry a hell of a lot of weight (300). </p><p></p><p>5: Athletics. Your Strength (Athletics) check covers</p><p>difficult situations you encounter while climbing,</p><p>jumping, or swimming. Examples include the</p><p>following activities:</p><p>• You attempt to climb a sheer or slippery cliff, avoid</p><p>hazards while scaling a wall, or cling to a surface</p><p>while something is trying to knock you off.</p><p>• You try to jump an unusually long distance or pull</p><p>off a stunt midjump.</p><p>• You struggle to swim or stay afloat in treacherous currents,</p><p>storm-tossed waves, or areas o f thick seaweed.</p><p>Or another creature tries to push or pull you underwater</p><p>or otherwise interfere with your swimming.</p><p></p><p>6: So you want automatic success when it comes to Athletics I assume? </p><p></p><p>I would also like to turn your attention to this little bit. </p><p></p><p>Improvising an Action</p><p>Your character can do things not covered by the actions in</p><p>this chapter, such as breaking down doors, intimidating</p><p>enemies, sensing weaknesses in magical defenses, or calling</p><p>for a parley with a foe. The only limits to the actions you can</p><p>attempt are your imagination and your character’s ability</p><p>scores. See the descriptions of the ability scores in chapter 7</p><p>for inspiration as you improvise.</p><p>When you describe an action not detailed elsewhere in</p><p>the rules, the DM tells you whether that action is possible</p><p>and what kind of roll you need to make, if any, to determine</p><p>success or failure.</p><p></p><p>Have fun.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6644330, member: 6776548"] 1: With Athlete you basically have a climbing speed because your movement is no longer halved. You can basically climb at full speed. 2: With the same feat you are allowed to stand up from prone by only spending 5 feet of movement. 3: With the same feat you can make a running high jump by only moving 5 feet. Nothing wrong with that. 4: Why do you need to double their carrying capacity? No DM is going to allow you to carry 50 suits of plate mail even though if you were only looking at it weight wise you probably could but because of the sheer mass you couldn't store them on your person. With a strength of 20 you are able to carry a hell of a lot of weight (300). 5: Athletics. Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off. • You try to jump an unusually long distance or pull off a stunt midjump. • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas o f thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. 6: So you want automatic success when it comes to Athletics I assume? I would also like to turn your attention to this little bit. Improvising an Action Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character’s ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure. Have fun. [/QUOTE]
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