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Why does 5E SUCK?
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<blockquote data-quote="Ashkelon" data-source="post: 6644463" data-attributes="member: 6774887"><p>That is actually rather debatable honestly. </p><p></p><p>First off, I think you are wrong about improvised actions. You can improvise with Athletics and Acrobatics. Most improvised actions will have proficiency bonus included, so remarkable athlete won't apply. And, yes the fighter gets 2 more ASIs than anyone else, but they don't gain their first until level 6, and their second until level 14. So for the first 5 levels of the game, you have just as many stat boosts as everyone else. For levels 6-13, you only have +2 stats compared to everyone else.</p><p></p><p>Secondly, with ability scores capped at 20, the fighter is no better at improvising STR related tasks than a STR valor bard, a STR bladelock, or anyone else who decided to go for a 20 Strength.</p><p></p><p>Third, many classes gain ways to outshine the fighter at STR related tasks. Any cleric with guidance can actually better at strength checks than you. A warlock with hex can be better at strength constests than you. Anyone willing to spend a slot on enlarge will have advantage to STR checks and doubles their carrying capacity, giving them greater means of improvising. A moon druid can turn into creatures with more Strength and greater carrying capacity. A bard or rogue could have expertise, giving them greater Athletics totals for better improvisation. A barbarian eventually gains primal might and +4 STR.</p><p></p><p>So, all in all, the fighter really doesn't win out all that much with the whole "better at improvising" thing. At best, he gets a +1 bonus to his STR rolls a little bit faster or a +1 bonus to DEX rolls when he has maxed out STR. Hardly what I would consider being better at everyone else when it comes to improvising.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6644463, member: 6774887"] That is actually rather debatable honestly. First off, I think you are wrong about improvised actions. You can improvise with Athletics and Acrobatics. Most improvised actions will have proficiency bonus included, so remarkable athlete won't apply. And, yes the fighter gets 2 more ASIs than anyone else, but they don't gain their first until level 6, and their second until level 14. So for the first 5 levels of the game, you have just as many stat boosts as everyone else. For levels 6-13, you only have +2 stats compared to everyone else. Secondly, with ability scores capped at 20, the fighter is no better at improvising STR related tasks than a STR valor bard, a STR bladelock, or anyone else who decided to go for a 20 Strength. Third, many classes gain ways to outshine the fighter at STR related tasks. Any cleric with guidance can actually better at strength checks than you. A warlock with hex can be better at strength constests than you. Anyone willing to spend a slot on enlarge will have advantage to STR checks and doubles their carrying capacity, giving them greater means of improvising. A moon druid can turn into creatures with more Strength and greater carrying capacity. A bard or rogue could have expertise, giving them greater Athletics totals for better improvisation. A barbarian eventually gains primal might and +4 STR. So, all in all, the fighter really doesn't win out all that much with the whole "better at improvising" thing. At best, he gets a +1 bonus to his STR rolls a little bit faster or a +1 bonus to DEX rolls when he has maxed out STR. Hardly what I would consider being better at everyone else when it comes to improvising. [/QUOTE]
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