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Why does 5E SUCK?
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<blockquote data-quote="Ashkelon" data-source="post: 6645357" data-attributes="member: 6774887"><p>So here is an interesting idea:</p><p></p><p>Non Weapon Proficiencies</p><p></p><p>These would be proficiencies a player could learn just like tool, vehicle, and language proficiencies, but they would grant players interesting new capabilities. </p><p></p><p>For example:</p><p></p><p>Leap of the Clouds</p><p>Requirement: level 5+, proficiency with Athletics</p><p>Benefit: When you take the Das action, double the distance of any jump you make this turn. </p><p></p><p>Demolisher</p><p>Requirement: Level 5+, STR 15+</p><p>Benefit: You deal double damage to objects and structures.</p><p></p><p>Endurance</p><p>Requirement: level 5+, Con 15+</p><p>Benefit: You gain proficiency with Con checks</p><p></p><p>Powerful Swimmer</p><p>Requirement: Level 5+, proficiency with Athletics, STR 15+</p><p>Benefit: You gain a swim speed equal to half your speed</p><p></p><p>Expert climber</p><p>Requirement: Level 5+, proficiency with Athletics, STR 15+</p><p>Benefit: You gain a climb speed equal to half your speed</p><p></p><p>Legendary Strength</p><p>Requirement: level 11+, STR 17+, proficiency with Athletics</p><p>Benefit: double your carrying capacity</p><p></p><p>Rock Hurling</p><p>Requirement: level 11+, STR 17+, proficiency with Athletics</p><p>Benefit: you gain proficiency with improvised thrown weapons. You can use your STR instead of your Dexterity for the attack and damage of such weapons. Such weapons use a d6 for damage instead of a d4.</p><p></p><p>You could have such non weapon proficiencies for other attributes as well. Read lips could be a wisdom (Perception) based trick. A Dex (Acrobatics) trick could be walking so softly you don't leave a trail. Etc.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6645357, member: 6774887"] So here is an interesting idea: Non Weapon Proficiencies These would be proficiencies a player could learn just like tool, vehicle, and language proficiencies, but they would grant players interesting new capabilities. For example: Leap of the Clouds Requirement: level 5+, proficiency with Athletics Benefit: When you take the Das action, double the distance of any jump you make this turn. Demolisher Requirement: Level 5+, STR 15+ Benefit: You deal double damage to objects and structures. Endurance Requirement: level 5+, Con 15+ Benefit: You gain proficiency with Con checks Powerful Swimmer Requirement: Level 5+, proficiency with Athletics, STR 15+ Benefit: You gain a swim speed equal to half your speed Expert climber Requirement: Level 5+, proficiency with Athletics, STR 15+ Benefit: You gain a climb speed equal to half your speed Legendary Strength Requirement: level 11+, STR 17+, proficiency with Athletics Benefit: double your carrying capacity Rock Hurling Requirement: level 11+, STR 17+, proficiency with Athletics Benefit: you gain proficiency with improvised thrown weapons. You can use your STR instead of your Dexterity for the attack and damage of such weapons. Such weapons use a d6 for damage instead of a d4. You could have such non weapon proficiencies for other attributes as well. Read lips could be a wisdom (Perception) based trick. A Dex (Acrobatics) trick could be walking so softly you don't leave a trail. Etc. [/QUOTE]
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