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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6645677" data-attributes="member: 48965"><p>I'll comment briefly on this but I don't think getting into a long drawn out discussion about MHRpg would really result in either of us changing our opinion about it. </p><p></p><p>IMO, MHRpg fails to model characters at the resolution level because it is not granular enough and then relies on the players to justify why their combination of dice resulted in a victory. As an example there is nothing in the game that stops say Emma Frost from beating the Thing in a straight up arm wrestling contest if she rolls high enough (and with the low granularity of the system and both having enhanced strength this could actually happen often enough)... but this just wouldn't happen in the comic book. Now MHRpg doesn't prevent this from happening... but instead seems to say, basically don't do that, only do things Emma Frost could do in the comics and if you do do that then it's up to you to justify why you were able to do it... So yes as long as you have players who know the character from the comic books and are willing to stick to the limits of the characters as presented in the comic books then it models them well... </p><p></p><p>However if you have the type of player who doesn't know the character, doesn't care about the narrative of the comics as they exist, or is looking to eek out power with bull justifications... you can run into all kind of problems with the abstract nature of doing things in MHRpg... You can claim this is a player problem, but IMO the nature of the game modeling stories as opposed to the specific characters is what opens the game up to this type of abuse.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6645677, member: 48965"] I'll comment briefly on this but I don't think getting into a long drawn out discussion about MHRpg would really result in either of us changing our opinion about it. IMO, MHRpg fails to model characters at the resolution level because it is not granular enough and then relies on the players to justify why their combination of dice resulted in a victory. As an example there is nothing in the game that stops say Emma Frost from beating the Thing in a straight up arm wrestling contest if she rolls high enough (and with the low granularity of the system and both having enhanced strength this could actually happen often enough)... but this just wouldn't happen in the comic book. Now MHRpg doesn't prevent this from happening... but instead seems to say, basically don't do that, only do things Emma Frost could do in the comics and if you do do that then it's up to you to justify why you were able to do it... So yes as long as you have players who know the character from the comic books and are willing to stick to the limits of the characters as presented in the comic books then it models them well... However if you have the type of player who doesn't know the character, doesn't care about the narrative of the comics as they exist, or is looking to eek out power with bull justifications... you can run into all kind of problems with the abstract nature of doing things in MHRpg... You can claim this is a player problem, but IMO the nature of the game modeling stories as opposed to the specific characters is what opens the game up to this type of abuse. [/QUOTE]
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