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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6645705" data-attributes="member: 82106"><p>Yeah, in my own hacking on 4e the result is that XP no longer exist in any form. All sorts of progression have been merged into what are called 'boons', which are either minor (most, if not all, of the things on your list above would probably qualify as minor) or major (character-defining things, which often grant the character several related capabilities, the 5e feats would probably qualify in many cases, though I would probably add another related feature to each one). </p><p></p><p>Instead of granting some form of XP and then simply grafting some new player-selected feature onto the character out of the blue, the boon system works the opposite way. As you adventure you acquire, via narrative logic, various boons. When your character has received a major boon, her level is increased by one, reflecting an overall increase in the characters skill, luck, and connections with fate. Interestingly in this kind of system it is also logically pretty easy to DE-level a character. </p><p></p><p>In any case, the sort of concept you're putting forward, essentially '4e-like feats as a mechanically unregulated resource' corresponds exactly to the minor boons in my game. There's really no mechanical regulation at all, if you meet whatever criteria the GM sets then you achieve the boon. I guess in principle you could stack up zillions of such boons without advancing in level, but given the amount of influence the GM has over narrative logic that sort of 'sandbagging' is unlikely to really happen. For instance GM can simply offer the character a major boon and put them in a bind where they must either accept it or fail to achieve some goal or other. Actually that would be amusingly parallel to a few different comic-book story elements, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6645705, member: 82106"] Yeah, in my own hacking on 4e the result is that XP no longer exist in any form. All sorts of progression have been merged into what are called 'boons', which are either minor (most, if not all, of the things on your list above would probably qualify as minor) or major (character-defining things, which often grant the character several related capabilities, the 5e feats would probably qualify in many cases, though I would probably add another related feature to each one). Instead of granting some form of XP and then simply grafting some new player-selected feature onto the character out of the blue, the boon system works the opposite way. As you adventure you acquire, via narrative logic, various boons. When your character has received a major boon, her level is increased by one, reflecting an overall increase in the characters skill, luck, and connections with fate. Interestingly in this kind of system it is also logically pretty easy to DE-level a character. In any case, the sort of concept you're putting forward, essentially '4e-like feats as a mechanically unregulated resource' corresponds exactly to the minor boons in my game. There's really no mechanical regulation at all, if you meet whatever criteria the GM sets then you achieve the boon. I guess in principle you could stack up zillions of such boons without advancing in level, but given the amount of influence the GM has over narrative logic that sort of 'sandbagging' is unlikely to really happen. For instance GM can simply offer the character a major boon and put them in a bind where they must either accept it or fail to achieve some goal or other. Actually that would be amusingly parallel to a few different comic-book story elements, lol. [/QUOTE]
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