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Why does 5E SUCK?
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<blockquote data-quote="pemerton" data-source="post: 6645867" data-attributes="member: 42582"><p>There are at least two reasons why this can't happen.</p><p></p><p>First, it is probably not a valid action declaration. Emma Frost has no strength-oriented power set (in diamond form she gets d8 enhanced strength), and so (assuming non-diamond form) can't declare an arm wrestle at better than d6 (by spending a plot point for a push). That is not enough to attempt to degrade the Thing's d12 godlike strength. From the rules (p OM 55, emphasis original):</p><p></p><p style="margin-left: 20px">The action you take against an asset, complication, or trait must <strong>fall within the realm of possibility</strong> for you, given your Power Sets and Specialties. Even before you roll the dice, check to see whether the targeted trait is too strong (dice rating) or just untouchable (situation).</p><p></p><p>Second, if Emma Frost's player persuades the GM to permit the action declaration (eg Emma Frost is using her telepathy to stop the Thing applying his/her full strength), then the system sets up a perfectly straightforward resolution situation:</p><p></p><p style="margin-left: 20px">The Thing's pool is (say) d6 solo + d8 It's Clobberin' Time + d12 Godlike Strength + d8 Combat Expert. That's before any SFX use (say, Haymaker to add another d12 to the pool in return for adding a die to the Doom Pool).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Emma Frost's pool is (say) d6 solo + d6 strength (from a push) + d8 Icy Confidence + d10 Mind Control + d10 Psych Master.</p><p></p><p>If Emma Frost wins it's not because she is the stronger character. It's because she can use her Telepathy to undermine Ben Grimm's confidence in his own strength and manipulate him into letting her win. If she wins the contest and imposes a d8 or d10 consequence, it will be Emotional Stress or a Shattered Confidence (or similar) complication.</p><p></p><p>The best way for the player of the Thing to win is to use Haymaker, get an extra d12 in the pool, and thereby inflict some sort of complication or physical stress on Emma Frost in return for adding a die to the Doom Pool (which probably corresponds to Ben Grimm getting increasingly angry and worked up, which everyone who reads the FF knows tends to lead to unhappy outcomes).</p><p></p><p>To me, that all seems true to the characters.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6645867, member: 42582"] There are at least two reasons why this can't happen. First, it is probably not a valid action declaration. Emma Frost has no strength-oriented power set (in diamond form she gets d8 enhanced strength), and so (assuming non-diamond form) can't declare an arm wrestle at better than d6 (by spending a plot point for a push). That is not enough to attempt to degrade the Thing's d12 godlike strength. From the rules (p OM 55, emphasis original): [indent]The action you take against an asset, complication, or trait must [B]fall within the realm of possibility[/B] for you, given your Power Sets and Specialties. Even before you roll the dice, check to see whether the targeted trait is too strong (dice rating) or just untouchable (situation).[/indent] Second, if Emma Frost's player persuades the GM to permit the action declaration (eg Emma Frost is using her telepathy to stop the Thing applying his/her full strength), then the system sets up a perfectly straightforward resolution situation: [indent]The Thing's pool is (say) d6 solo + d8 It's Clobberin' Time + d12 Godlike Strength + d8 Combat Expert. That's before any SFX use (say, Haymaker to add another d12 to the pool in return for adding a die to the Doom Pool). Emma Frost's pool is (say) d6 solo + d6 strength (from a push) + d8 Icy Confidence + d10 Mind Control + d10 Psych Master.[/indent] If Emma Frost wins it's not because she is the stronger character. It's because she can use her Telepathy to undermine Ben Grimm's confidence in his own strength and manipulate him into letting her win. If she wins the contest and imposes a d8 or d10 consequence, it will be Emotional Stress or a Shattered Confidence (or similar) complication. The best way for the player of the Thing to win is to use Haymaker, get an extra d12 in the pool, and thereby inflict some sort of complication or physical stress on Emma Frost in return for adding a die to the Doom Pool (which probably corresponds to Ben Grimm getting increasingly angry and worked up, which everyone who reads the FF knows tends to lead to unhappy outcomes). To me, that all seems true to the characters. [/QUOTE]
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