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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6646193" data-attributes="member: 996"><p>4e is dead easy to re-skin, making it easy to adapt to far more concepts than one might expect from the fairly consistent class & power formats. It's also easy to 'tweak' in small ways for the reasons you state.</p><p></p><p>It is just exhausting, though, to try to add to extensively. Creating a new class is a Herculean task. Extensively re-working rules is a minefield, because they are already so neatly balanced. </p><p></p><p>In classic D&D, extensive re-working or additions were, in contrast, low-risk. One more broken magic item, class, race, or whatever wasn't going to break the game that much more. And, they were readily accepted by players. 5e very successfully aims for those same qualities. Really, the same should have been true in 3.x, and could have been, but for the rise of the Cult of RAW.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6646193, member: 996"] 4e is dead easy to re-skin, making it easy to adapt to far more concepts than one might expect from the fairly consistent class & power formats. It's also easy to 'tweak' in small ways for the reasons you state. It is just exhausting, though, to try to add to extensively. Creating a new class is a Herculean task. Extensively re-working rules is a minefield, because they are already so neatly balanced. In classic D&D, extensive re-working or additions were, in contrast, low-risk. One more broken magic item, class, race, or whatever wasn't going to break the game that much more. And, they were readily accepted by players. 5e very successfully aims for those same qualities. Really, the same should have been true in 3.x, and could have been, but for the rise of the Cult of RAW. [/QUOTE]
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