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Why does 5E SUCK?
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<blockquote data-quote="D'karr" data-source="post: 6646364" data-attributes="member: 336"><p>I believe the same thing happens in either game, except that one has better guidelines. What happens in 5e when you want to do something that is outside the "rules"? The same thing that happens in 4e, the DM makes a ruling. But aided by what? What does he have to make a ruling that is commensurate with how the system operates. </p><p></p><p>In 4e the powers provide a graduated subsystem that can be used as a simple comparison tool. You want to do something that does something similar to X, look at X and compare. In addition, the DM has very succinct guidelines to make his job making rulings much easier.</p><p></p><p>I have yet found something comparable in 5e. </p><p></p><p></p><p></p><p>There are no serious issues with balance by altering a power, no more than by altering a spell in 5e. And just like in 5e they are self correcting, the same DM that allowed the change of a power can later curtail it to better fit his idea of balance. This argument of slavish devotion to core rules is a red-herring. If you had a group or rules-Nazis in 4e you probably still have the same issue in 5e, and nothing short of changing the group dynamic or the group is going to change that.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6646364, member: 336"] I believe the same thing happens in either game, except that one has better guidelines. What happens in 5e when you want to do something that is outside the "rules"? The same thing that happens in 4e, the DM makes a ruling. But aided by what? What does he have to make a ruling that is commensurate with how the system operates. In 4e the powers provide a graduated subsystem that can be used as a simple comparison tool. You want to do something that does something similar to X, look at X and compare. In addition, the DM has very succinct guidelines to make his job making rulings much easier. I have yet found something comparable in 5e. There are no serious issues with balance by altering a power, no more than by altering a spell in 5e. And just like in 5e they are self correcting, the same DM that allowed the change of a power can later curtail it to better fit his idea of balance. This argument of slavish devotion to core rules is a red-herring. If you had a group or rules-Nazis in 4e you probably still have the same issue in 5e, and nothing short of changing the group dynamic or the group is going to change that. [/QUOTE]
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