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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6646391" data-attributes="member: 82106"><p>Refer to my previous post, the idea of 'glass balance' in 4e is ludicrous. </p><p></p><p>Beyond that there are about 12,000 powers now listed in 4e, you CAN find one that does pretty much what you want, its virtually a statement of fact at this point, not even conjecture. </p><p></p><p>As for not having a power chosen.... I don't understand what you're getting at here. Of course nobody anticipates everything. Is it now a flaw in the game system that you have to plan ahead and anticipate what might come up? In 4e or in any 'classic' D&D you have some rules for doing things that aren't on your character sheet (actually I'm being generous here, 3e has such rules, pre-3rd versions of D&D have the hint of the possibility of homebrewing such a thing). In 4e you also have some things you can explicitly do, and the subsystem for those things is parallel in all classes, making it easier to use those powers in new and different ways. </p><p></p><p>I'm failing to see the problem here. Whatever it was that 5e was designed to 'solve', it was a non-problem and the game 'sucks' (to borrow the theme of the thread) because of it. That's my position.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6646391, member: 82106"] Refer to my previous post, the idea of 'glass balance' in 4e is ludicrous. Beyond that there are about 12,000 powers now listed in 4e, you CAN find one that does pretty much what you want, its virtually a statement of fact at this point, not even conjecture. As for not having a power chosen.... I don't understand what you're getting at here. Of course nobody anticipates everything. Is it now a flaw in the game system that you have to plan ahead and anticipate what might come up? In 4e or in any 'classic' D&D you have some rules for doing things that aren't on your character sheet (actually I'm being generous here, 3e has such rules, pre-3rd versions of D&D have the hint of the possibility of homebrewing such a thing). In 4e you also have some things you can explicitly do, and the subsystem for those things is parallel in all classes, making it easier to use those powers in new and different ways. I'm failing to see the problem here. Whatever it was that 5e was designed to 'solve', it was a non-problem and the game 'sucks' (to borrow the theme of the thread) because of it. That's my position. [/QUOTE]
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