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Why does 5E SUCK?
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<blockquote data-quote="spinozajack" data-source="post: 6646799" data-attributes="member: 6794198"><p>p42 isn't just overrated, it's totally worthless. People who like it blow it way out of proportion. It guarantees that you spend a ton of time in game and slow down everybody's turn, trying to do something unique that will never mechanically be superior to something you can do without even thinking, namely mash your power buttons. Talk about a disincentive. Meanwhile, in 5th, like in other D&D, if you lie in wait then lure the big bad and roll a huge boulder down on him, and succeed, your reward is probably an instant kill, unless your DM is being a total d*ck. </p><p></p><p>There has to be a huge upside to not using your default attacks, which are designed to be efficient and effective. Taking game time and real time to do something exciting or spectacular should come with greater risks but greater rewards. Not definite time sink, for no additional mechanical benefit. </p><p></p><p>Anyone who quotes p42 like it's a good thing immediately betrays their lack of understanding of what a positive or negative incentive for player behavior is. I've seen p42 being used a couple times, it was always a complete waste of time. Because the damage is laid out the way it is, because each attack you could ever possibly come up with has to be "balanced" with your Button Y. That rule was really, one of the worst things I've had the displeasure of experiencing while playing that game.</p><p></p><p>Improvised actions work in 5th edition because it doesn't define in advance what damage you should be doing then shoehorn all possible actions players could ever imagine into those neat little buckets.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6646799, member: 6794198"] p42 isn't just overrated, it's totally worthless. People who like it blow it way out of proportion. It guarantees that you spend a ton of time in game and slow down everybody's turn, trying to do something unique that will never mechanically be superior to something you can do without even thinking, namely mash your power buttons. Talk about a disincentive. Meanwhile, in 5th, like in other D&D, if you lie in wait then lure the big bad and roll a huge boulder down on him, and succeed, your reward is probably an instant kill, unless your DM is being a total d*ck. There has to be a huge upside to not using your default attacks, which are designed to be efficient and effective. Taking game time and real time to do something exciting or spectacular should come with greater risks but greater rewards. Not definite time sink, for no additional mechanical benefit. Anyone who quotes p42 like it's a good thing immediately betrays their lack of understanding of what a positive or negative incentive for player behavior is. I've seen p42 being used a couple times, it was always a complete waste of time. Because the damage is laid out the way it is, because each attack you could ever possibly come up with has to be "balanced" with your Button Y. That rule was really, one of the worst things I've had the displeasure of experiencing while playing that game. Improvised actions work in 5th edition because it doesn't define in advance what damage you should be doing then shoehorn all possible actions players could ever imagine into those neat little buckets. [/QUOTE]
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Why does 5E SUCK?
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