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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6647166" data-attributes="member: 82106"><p>There's an improvising damage table, yes, though it is a bit less detailed than the one in 4e, and there's no explicit procedure for using it. Nor does it dovetail with damage outputs of character and monster powers in the game very cleanly.</p><p></p><p>The DCs in 5e are much harder to use, there are 6 DCs, so the DM has to assess everything against 6 shades of difficulty, is this task 'very easy' or 'easy'? What is appropriate for a given situation? We just don't know, and the increments are pretty hefty! Beyond that a 4e game can easily 'slide' the scale depending on the tone that is desired, whereas that really isn't touched on in 5e and would be a bit more awkward.</p><p></p><p>Personally I like 4e's handling of this whole aspect of play better, and this is before we even touch on SCs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6647166, member: 82106"] There's an improvising damage table, yes, though it is a bit less detailed than the one in 4e, and there's no explicit procedure for using it. Nor does it dovetail with damage outputs of character and monster powers in the game very cleanly. The DCs in 5e are much harder to use, there are 6 DCs, so the DM has to assess everything against 6 shades of difficulty, is this task 'very easy' or 'easy'? What is appropriate for a given situation? We just don't know, and the increments are pretty hefty! Beyond that a 4e game can easily 'slide' the scale depending on the tone that is desired, whereas that really isn't touched on in 5e and would be a bit more awkward. Personally I like 4e's handling of this whole aspect of play better, and this is before we even touch on SCs. [/QUOTE]
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