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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6647315" data-attributes="member: 82106"><p>I played a 4e 'utility wizard' who was basically IIRC a Human Wizard with the Arcane Apprentice theme, the Tome of Readiness option, and Expanded Spell Book. He was also an Alchemist, IIRC. I got huge mileage out of magic with that character. He would constantly cast the "Pass Without Trace" ritual, which gave some absurd bonus like +10 to Stealth checks for the whole party for hours at a time (and that's a level 1 ritual BTW). In combat he was all kinds of nasty. He had 3 different at-wills, cantrips, 2 Encounter powers (from theme) and his daily. Plus he could pick from 3 different dailies and 4 different encounter powers (this is all at level 1). I don't recall all the other details OTOMH but he was an amazingly good buffer/controller and a pretty good blaster. As time went on he accumulated a vast array of consumable items, alchemical items, potions, poisons, etc, all accomplished using the provided rules. He would almost invariably whip something out or produce some kind of ritual, scroll, ingredient, etc that would accomplish what was desired. His ritual casting was REALLY good, by level 11 when he got his PP (I forget the name of it) he was happily casting Phantom Steeds and granting the whole party the ability to fly for hours at a time. </p><p></p><p>TBH he was rather TOO good in some respects. By really hammering on the rules to produce the most capable possible 'magical generalist' I might not have been quite the equal of a 2e or 3e wizard, but around level 12 I was certainly the equal of a level 8 or 9 classic D&D wizard, which is about right if you think about it, given the number of levels 4e has vs other editions core progression (30 vs 20). </p><p></p><p>I think the other PCs were far closer to being on par with him in most respects, but this character was quite potent. While he wasn't pumping out loads of damage on a constant basis he could hold his own in a fight, and outside of that he stomped the pants off the rest of the party for being a 'go-to guy'. I'm sure various Bard or certain hybrid builds might have even pushed that further in a different way. I didn't have a vast array of high skill bonuses, but what I did have was awesome!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6647315, member: 82106"] I played a 4e 'utility wizard' who was basically IIRC a Human Wizard with the Arcane Apprentice theme, the Tome of Readiness option, and Expanded Spell Book. He was also an Alchemist, IIRC. I got huge mileage out of magic with that character. He would constantly cast the "Pass Without Trace" ritual, which gave some absurd bonus like +10 to Stealth checks for the whole party for hours at a time (and that's a level 1 ritual BTW). In combat he was all kinds of nasty. He had 3 different at-wills, cantrips, 2 Encounter powers (from theme) and his daily. Plus he could pick from 3 different dailies and 4 different encounter powers (this is all at level 1). I don't recall all the other details OTOMH but he was an amazingly good buffer/controller and a pretty good blaster. As time went on he accumulated a vast array of consumable items, alchemical items, potions, poisons, etc, all accomplished using the provided rules. He would almost invariably whip something out or produce some kind of ritual, scroll, ingredient, etc that would accomplish what was desired. His ritual casting was REALLY good, by level 11 when he got his PP (I forget the name of it) he was happily casting Phantom Steeds and granting the whole party the ability to fly for hours at a time. TBH he was rather TOO good in some respects. By really hammering on the rules to produce the most capable possible 'magical generalist' I might not have been quite the equal of a 2e or 3e wizard, but around level 12 I was certainly the equal of a level 8 or 9 classic D&D wizard, which is about right if you think about it, given the number of levels 4e has vs other editions core progression (30 vs 20). I think the other PCs were far closer to being on par with him in most respects, but this character was quite potent. While he wasn't pumping out loads of damage on a constant basis he could hold his own in a fight, and outside of that he stomped the pants off the rest of the party for being a 'go-to guy'. I'm sure various Bard or certain hybrid builds might have even pushed that further in a different way. I didn't have a vast array of high skill bonuses, but what I did have was awesome! [/QUOTE]
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