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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6647348" data-attributes="member: 996"><p>I'm not sure if this is relevant, but tool proficiencies, for instance, make 5e's skill (proficiencies that apply to ability checks) system technically open-ended rather than limited-list. FWIW.</p><p></p><p> It might have made more sense for the heal check to scale with the level of the enemy that dropped the PC than with the level of the PC making the check. Similar scaling was done with Aid Another, based on the level of the character being assisted, which does make some sense (you have to be remotely 'in their league' to lend a hand with a skill check - as opposed to 'helping' in some more bonehead sense, like holding a lantern). </p><p></p><p> You might bother with that just to highlight that the PCs are advancing. You also might not bother calling for the auto-success roll, something 5e builds into it's core resolution mechanics. You may not have solid numbers saying that a given lock has a specific DC and comparing it to the Rogue's rapidly scaling Thievery Skill, but you can just have the DM decide no roll is required for the Expert Thief to open the lock he deems relatively 'easy.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6647348, member: 996"] I'm not sure if this is relevant, but tool proficiencies, for instance, make 5e's skill (proficiencies that apply to ability checks) system technically open-ended rather than limited-list. FWIW. It might have made more sense for the heal check to scale with the level of the enemy that dropped the PC than with the level of the PC making the check. Similar scaling was done with Aid Another, based on the level of the character being assisted, which does make some sense (you have to be remotely 'in their league' to lend a hand with a skill check - as opposed to 'helping' in some more bonehead sense, like holding a lantern). You might bother with that just to highlight that the PCs are advancing. You also might not bother calling for the auto-success roll, something 5e builds into it's core resolution mechanics. You may not have solid numbers saying that a given lock has a specific DC and comparing it to the Rogue's rapidly scaling Thievery Skill, but you can just have the DM decide no roll is required for the Expert Thief to open the lock he deems relatively 'easy.' [/QUOTE]
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