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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6647399" data-attributes="member: 82106"><p>Yeah, I was avoiding that whole discussion. I think in all fairness 5e's skill system is a bit schizoid, they made a short list of skills, AND an unlimited list of skills, and called them different things. If you dislike the later you can stick with the former, except then they left out some critical skills from the short list, so its a bit messy (Thievery mainly). Its worth noting that in our game we rewrote the skill list and discarded 'tools' as a separate category. The few critical tools were just promoted to skills, and the rest were pretty much color anyway, so they just exist as "yeah, and I can chip stone!" kinds of things that were background in 4e. </p><p></p><p></p><p>Right, the rule for AA made sense. It ALMOST makes sense for Heal as well, given that the nastiness of the wounds is likely to be proportionate with level, but it comes across a bit weird. Honestly, I saw the scaling RC check thing as mostly laziness. The devs didn't have a lot of page space in Essentials, and they wanted to convey that 'stuff should get harder'. A very simple way to do that is to just say "scale all your DCs no matter what". In practice this won't create a problem.</p><p></p><p></p><p></p><p>Right, and continuing what I was saying above, you won't normally run into a problem by just scaling DCs. If the PCs go back to the village and break into the Mayor's level 1 safe, then just give it to them, its not a challenge anymore at all for them. This goes along with the concept of 'minionizing'. Also you can 'minionize' challenges. What was a tough SC at level 1, breaking into the Mayor's office and stealing his papers, is now just a single routine Easy DC check for the level 10 thief. Its possible he can fail, some complication comes up, but its not likely. Everything still scales, you always use the level DCs for your level, but the rules representation and process changes to reflect the lesser importance of such minor details to high level PCs.</p><p></p><p>I'd also note that 4e has take 10, a sort of 'take 20', and that there is no auto-fail on skills in 4e. If you have a skill bonus 20 higher than the DC, you ALWAYS succeed, if you have one 10 higher you can always succeed with care outside a dangerous situation. With limitless time and no consequences you can always succeed if a 20 will grant success.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6647399, member: 82106"] Yeah, I was avoiding that whole discussion. I think in all fairness 5e's skill system is a bit schizoid, they made a short list of skills, AND an unlimited list of skills, and called them different things. If you dislike the later you can stick with the former, except then they left out some critical skills from the short list, so its a bit messy (Thievery mainly). Its worth noting that in our game we rewrote the skill list and discarded 'tools' as a separate category. The few critical tools were just promoted to skills, and the rest were pretty much color anyway, so they just exist as "yeah, and I can chip stone!" kinds of things that were background in 4e. Right, the rule for AA made sense. It ALMOST makes sense for Heal as well, given that the nastiness of the wounds is likely to be proportionate with level, but it comes across a bit weird. Honestly, I saw the scaling RC check thing as mostly laziness. The devs didn't have a lot of page space in Essentials, and they wanted to convey that 'stuff should get harder'. A very simple way to do that is to just say "scale all your DCs no matter what". In practice this won't create a problem. Right, and continuing what I was saying above, you won't normally run into a problem by just scaling DCs. If the PCs go back to the village and break into the Mayor's level 1 safe, then just give it to them, its not a challenge anymore at all for them. This goes along with the concept of 'minionizing'. Also you can 'minionize' challenges. What was a tough SC at level 1, breaking into the Mayor's office and stealing his papers, is now just a single routine Easy DC check for the level 10 thief. Its possible he can fail, some complication comes up, but its not likely. Everything still scales, you always use the level DCs for your level, but the rules representation and process changes to reflect the lesser importance of such minor details to high level PCs. I'd also note that 4e has take 10, a sort of 'take 20', and that there is no auto-fail on skills in 4e. If you have a skill bonus 20 higher than the DC, you ALWAYS succeed, if you have one 10 higher you can always succeed with care outside a dangerous situation. With limitless time and no consequences you can always succeed if a 20 will grant success. [/QUOTE]
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