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Why does 5E SUCK?
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<blockquote data-quote="Sacrosanct" data-source="post: 6647401" data-attributes="member: 15700"><p>I get that you think rulings over rules suck. I'm not questioning that. But it is objectively true that the more freedom you are given (less defined rules as how you MUST do something), the more options you have. This isn't a question about which is better, which you seem to keep trying to preach, because that's subjective. If given two choices:</p><p></p><p>1. If you want to do something, follow step 1, then step 2, then step 3</p><p>2. If you want to do something, figure out how you want to do it to your full imagination</p><p></p><p>#2 is always going to allow more options of improvisation. Whether you prefer it or not doesn't matter. The more rules you have limiting you, the more limited you are in options. THis isn't even up for debate.</p><p></p><p>*Edit* Also, <em>you</em> might only stick to things written on your character sheet or in a book, but I'm here to tell you most other people don't. Especially in more rules-lite systems like B/X or 5e. The tagline for D&D for decades was "products of your Imagination", not "Products of what the rules say." To be honest, I can't even fathom playing an RPG where I was only allowed to perform actions that had a rule for them clearly written down. Screw that noise. Playing rpgs is pretend. Don't shackle my imagination please. Even if I fail, at least I had the option.</p><p></p><p></p><p></p><p></p><p>I don't think you read what I wrote. "Hard" means something in 5e too. Bounded accuracy is important, and you keep ignoring it. In 5e, a 15th level PC can't even succeed at a very hard (DC25) task they aren't proficient in unless they have a max ability score or some other outside influence. Whereas the same PC who is proficient in that task and also had a max ability score only needs a 15 or higher. 30% chance of success vs. 5%. That's a huge difference even with two PCs at the same level. I'm not sure how I can explain this. In 5e with bounded accuracy, you <em>cannot</em> assign a definition of what is easy/medium/hard by level of the PCs because two level 15 PCs can have a wildly different chance of success at a task depending on whether or not they are proficient in it.</p><p></p><p>So yeah, there is an absolute definition of what "hard' is. It's even right there in the book. In 5e, proficiency is the key, not level. With two equal level PCs, what's extremely hard for one is only moderately hard for another. <strong>That's</strong> why you can't have defined rules for what "hard" is that changes depending on what level the PCs are. The difficulty of the task stays the same, like hitting a target at 100m away. The most skilled someone is, it doesn't change the difficulty of the task overall, it just means they are better at it.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6647401, member: 15700"] I get that you think rulings over rules suck. I'm not questioning that. But it is objectively true that the more freedom you are given (less defined rules as how you MUST do something), the more options you have. This isn't a question about which is better, which you seem to keep trying to preach, because that's subjective. If given two choices: 1. If you want to do something, follow step 1, then step 2, then step 3 2. If you want to do something, figure out how you want to do it to your full imagination #2 is always going to allow more options of improvisation. Whether you prefer it or not doesn't matter. The more rules you have limiting you, the more limited you are in options. THis isn't even up for debate. *Edit* Also, [i]you[/i] might only stick to things written on your character sheet or in a book, but I'm here to tell you most other people don't. Especially in more rules-lite systems like B/X or 5e. The tagline for D&D for decades was "products of your Imagination", not "Products of what the rules say." To be honest, I can't even fathom playing an RPG where I was only allowed to perform actions that had a rule for them clearly written down. Screw that noise. Playing rpgs is pretend. Don't shackle my imagination please. Even if I fail, at least I had the option. I don't think you read what I wrote. "Hard" means something in 5e too. Bounded accuracy is important, and you keep ignoring it. In 5e, a 15th level PC can't even succeed at a very hard (DC25) task they aren't proficient in unless they have a max ability score or some other outside influence. Whereas the same PC who is proficient in that task and also had a max ability score only needs a 15 or higher. 30% chance of success vs. 5%. That's a huge difference even with two PCs at the same level. I'm not sure how I can explain this. In 5e with bounded accuracy, you [i]cannot[/i] assign a definition of what is easy/medium/hard by level of the PCs because two level 15 PCs can have a wildly different chance of success at a task depending on whether or not they are proficient in it. So yeah, there is an absolute definition of what "hard' is. It's even right there in the book. In 5e, proficiency is the key, not level. With two equal level PCs, what's extremely hard for one is only moderately hard for another. [b]That's[/b] why you can't have defined rules for what "hard" is that changes depending on what level the PCs are. The difficulty of the task stays the same, like hitting a target at 100m away. The most skilled someone is, it doesn't change the difficulty of the task overall, it just means they are better at it. [/QUOTE]
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