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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6647419" data-attributes="member: 82106"><p>I know that no level 5 PCs are getting to that lock, its a high level adventure. Of course its DC is going to be high, but if all the DC 'chart' in 5e tells me is that big DC numbers are harder than small numbers why bother? In 4e what 'hard DC' conveys to me is "the guy who wrote this wants it to be a tough DC for the characters", not "in the whole world, this lock is bad-assed" because I probably already know that. Certainly if its 4e and its a level 30 lock, I KNOW that. </p><p></p><p></p><p>I'm simply contending that 4e's DC chart provides a more practically useful measure, than 5e's does. </p><p></p><p></p><p>I know to use a level 30 lock because its a level 30 adventure for level 30 adventurers! Slick, eh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In fact I'd probably throw this at level 25 adventurers, because level+5 is really HARD stuff. TBH I'm not entirely sure why WotC chose to end the chart at level 30. The feeling may be that level 30 PCs should be getting a better break for thematic reasons, but you'd have to ask someone at WotC.</p><p></p><p>As for why make it an SC? Because its probably a climactic scene of the entire campaign for the party Rogue. Why chisel it down to a single die roll? Better yet, make it a team effort with the Rogue's contribution being central, but the Wizard, the Cleric, and the Fighter also getting to make checks.</p><p></p><p>I think there was a dearth of understanding of what the whole thing was aimed at and why it is a critical part of a story-oriented game. Too bad. </p><p></p><p></p><p></p><p>ALL of D&D is explicitly oriented towards scaling threats. It always has been. Except WEIRDLY you guys want the threats to scale, IF THEY'RE MONSTERS, but treat them in some totally non-orthogonal way if they're not monsters. Again, 4e adds expressive power to the system by creating a 'common language'. Level always represents scaling of things, and all things scale with level in the same way. Only in 4e can a level 10 trap replace a level 10 monster in an encounter 1:1 without altering the difficulty of the encounter. This is the power of common language.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6647419, member: 82106"] I know that no level 5 PCs are getting to that lock, its a high level adventure. Of course its DC is going to be high, but if all the DC 'chart' in 5e tells me is that big DC numbers are harder than small numbers why bother? In 4e what 'hard DC' conveys to me is "the guy who wrote this wants it to be a tough DC for the characters", not "in the whole world, this lock is bad-assed" because I probably already know that. Certainly if its 4e and its a level 30 lock, I KNOW that. I'm simply contending that 4e's DC chart provides a more practically useful measure, than 5e's does. I know to use a level 30 lock because its a level 30 adventure for level 30 adventurers! Slick, eh! ;) In fact I'd probably throw this at level 25 adventurers, because level+5 is really HARD stuff. TBH I'm not entirely sure why WotC chose to end the chart at level 30. The feeling may be that level 30 PCs should be getting a better break for thematic reasons, but you'd have to ask someone at WotC. As for why make it an SC? Because its probably a climactic scene of the entire campaign for the party Rogue. Why chisel it down to a single die roll? Better yet, make it a team effort with the Rogue's contribution being central, but the Wizard, the Cleric, and the Fighter also getting to make checks. I think there was a dearth of understanding of what the whole thing was aimed at and why it is a critical part of a story-oriented game. Too bad. ALL of D&D is explicitly oriented towards scaling threats. It always has been. Except WEIRDLY you guys want the threats to scale, IF THEY'RE MONSTERS, but treat them in some totally non-orthogonal way if they're not monsters. Again, 4e adds expressive power to the system by creating a 'common language'. Level always represents scaling of things, and all things scale with level in the same way. Only in 4e can a level 10 trap replace a level 10 monster in an encounter 1:1 without altering the difficulty of the encounter. This is the power of common language. [/QUOTE]
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