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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6647472" data-attributes="member: 48965"><p>So is this about your preference for a game that scales DC's with character level vs. one that doesn't? Because that's what your complaint above seems to indicate... 5e tells you what a Hard DC is... what it doesn't do is create DC's relative to the out of game construct of level. Now if you want level based DC's... again use the monster rules for save DC's for the various tiers of play.</p><p></p><p></p><p></p><p></p><p>For your style of game... for my style, one of objective reality (which 5e's bounded accuracy works great for), 5e's DC charts provide a more practically useful measure... </p><p></p><p></p><p></p><p></p><p>And I know to use a Hard difficulty because the lock on the town's vault is a hard challenge in my world... period. I have everything I need right there. I'll say this for the third or fourth time... this really feels like a play style thing not an objectively better thing...</p><p></p><p></p><p></p><p>Opening a lock... seriously? how about infiltrating Vecna's vault and spiriting away his Book of Unknown Secrets out from under his nose? Now that's a SC... an entire SC for opening a lock is over kill... all IMO of course.</p><p></p><p></p><p></p><p>I thnk it was kinda crappy when it was first released and never recovered with many from the bad rap it got... even after being revised multiple times. </p><p></p><p></p><p></p><p></p><p></p><p>Hmm... my Far North sandbox doesn't scale monsters to the players... it allows them to decide what regions they enter and the region determines the monsters they encounter... which even then vary in their CR...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6647472, member: 48965"] So is this about your preference for a game that scales DC's with character level vs. one that doesn't? Because that's what your complaint above seems to indicate... 5e tells you what a Hard DC is... what it doesn't do is create DC's relative to the out of game construct of level. Now if you want level based DC's... again use the monster rules for save DC's for the various tiers of play. For your style of game... for my style, one of objective reality (which 5e's bounded accuracy works great for), 5e's DC charts provide a more practically useful measure... And I know to use a Hard difficulty because the lock on the town's vault is a hard challenge in my world... period. I have everything I need right there. I'll say this for the third or fourth time... this really feels like a play style thing not an objectively better thing... Opening a lock... seriously? how about infiltrating Vecna's vault and spiriting away his Book of Unknown Secrets out from under his nose? Now that's a SC... an entire SC for opening a lock is over kill... all IMO of course. I thnk it was kinda crappy when it was first released and never recovered with many from the bad rap it got... even after being revised multiple times. Hmm... my Far North sandbox doesn't scale monsters to the players... it allows them to decide what regions they enter and the region determines the monsters they encounter... which even then vary in their CR... [/QUOTE]
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