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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6647496" data-attributes="member: 82106"><p>I just think that level is always a major focus in D&D, so why not work from there? I always want to know what the INTENT is. This is why people say 4e is 'more transparent', its tools are meant to convey information like this. They might be a little less objectively descriptive in some sort of 'gazateer sense', maybe. Oddly though I don't worry too much about my world at that level. </p><p></p><p></p><p>I didn't want to get into a totally OT discussion of SC framing. This is after all a 5e thread... You might, depending on your dramatic needs frame the whole heist as a single SC. You might also just make the multiverse's most dire lock a whole encounter in and of itself with multiple facets. Either way is cool.</p><p></p><p></p><p>Well, the whole War is dead and buried now. Many people weren't willing to be open-minded about ANYTHING. Too bad for them... </p><p></p><p></p><p></p><p>Sure, and I don't see this as opposed to 4e's concepts either. It isn't demanding that each time the PCs stumble upon an adventure it be rescaled to their level. Mostly 4e assumes some degree of plot and story development. So presumably the structure of the campaign arc will dictate roughly what happens when. If you are in a more 'sandbox' type environment, then presumably the DM will telegraph to the players somehow what areas of the sandbox they're going to want to concentrate in. I guess you could just get really old-school and let the party blindly fumble across the hex-map being eaten by unfortunate dragon encounters until they luck out. Its not really an ideal approach in 4e, but you really CAN make a character in 2 minutes in CB, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6647496, member: 82106"] I just think that level is always a major focus in D&D, so why not work from there? I always want to know what the INTENT is. This is why people say 4e is 'more transparent', its tools are meant to convey information like this. They might be a little less objectively descriptive in some sort of 'gazateer sense', maybe. Oddly though I don't worry too much about my world at that level. I didn't want to get into a totally OT discussion of SC framing. This is after all a 5e thread... You might, depending on your dramatic needs frame the whole heist as a single SC. You might also just make the multiverse's most dire lock a whole encounter in and of itself with multiple facets. Either way is cool. Well, the whole War is dead and buried now. Many people weren't willing to be open-minded about ANYTHING. Too bad for them... Sure, and I don't see this as opposed to 4e's concepts either. It isn't demanding that each time the PCs stumble upon an adventure it be rescaled to their level. Mostly 4e assumes some degree of plot and story development. So presumably the structure of the campaign arc will dictate roughly what happens when. If you are in a more 'sandbox' type environment, then presumably the DM will telegraph to the players somehow what areas of the sandbox they're going to want to concentrate in. I guess you could just get really old-school and let the party blindly fumble across the hex-map being eaten by unfortunate dragon encounters until they luck out. Its not really an ideal approach in 4e, but you really CAN make a character in 2 minutes in CB, lol. [/QUOTE]
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