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Why does 5E SUCK?
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<blockquote data-quote="Imaro" data-source="post: 6647513" data-attributes="member: 48965"><p>Don't work from there because not everyone enjoys that play style of ever scaling threats... </p><p></p><p></p><p></p><p></p><p>If you say so... again SC's weren't my cup of tea and once they were ironed out I found them kind of pointless... It was formalizing something I was already doing.</p><p></p><p> </p><p></p><p>Or... they just didn't like the game... then it's kinda great for them that 5e showed up.</p><p></p><p></p><p></p><p></p><p>Sandboxes have story and plot development... My PC's all have stories that they've created through their actions... but they also explore because it's a driving force in-game for them to adventure and has it's own benefits outside of their individual stories. I don't telegraph to them what areas they want to concentrate in, but they have sources of information available to them that can feel them in on what certain areas hold... though these aren't always 100% accurate.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6647513, member: 48965"] Don't work from there because not everyone enjoys that play style of ever scaling threats... If you say so... again SC's weren't my cup of tea and once they were ironed out I found them kind of pointless... It was formalizing something I was already doing. Or... they just didn't like the game... then it's kinda great for them that 5e showed up. Sandboxes have story and plot development... My PC's all have stories that they've created through their actions... but they also explore because it's a driving force in-game for them to adventure and has it's own benefits outside of their individual stories. I don't telegraph to them what areas they want to concentrate in, but they have sources of information available to them that can feel them in on what certain areas hold... though these aren't always 100% accurate. [/QUOTE]
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Why does 5E SUCK?
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