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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6647571" data-attributes="member: 82106"><p>But I don't think that was ever the intent. I think the DCs are supposed to reflect the environment the PCs are in, and the natural flow of the game is to have it progress from mundane and rather straightforward environments to increasingly esoteric and unusual ones. ALL games seem to progress this way to at lest some extent. It wouldn't make much sense otherwise. All 4e is doing is acknowledging the facts of the genre.</p><p></p><p></p><p></p><p>Well, there obviously is some way that your DCs ARE winnable. I would say that the 4e approach is for the situation to formulated differently. This is where 4e has a different approach, different intent creates different mechanics. An 'unwinnable fight' isn't a fight in 4e, its a skill challenge (perhaps, it might be just an RP opportunity). The players need to look for some sort of way to remove the obstacle. I think of 4e's mechanics as simply different ways to look at these situations based on story goals, preference, or whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6647571, member: 82106"] But I don't think that was ever the intent. I think the DCs are supposed to reflect the environment the PCs are in, and the natural flow of the game is to have it progress from mundane and rather straightforward environments to increasingly esoteric and unusual ones. ALL games seem to progress this way to at lest some extent. It wouldn't make much sense otherwise. All 4e is doing is acknowledging the facts of the genre. Well, there obviously is some way that your DCs ARE winnable. I would say that the 4e approach is for the situation to formulated differently. This is where 4e has a different approach, different intent creates different mechanics. An 'unwinnable fight' isn't a fight in 4e, its a skill challenge (perhaps, it might be just an RP opportunity). The players need to look for some sort of way to remove the obstacle. I think of 4e's mechanics as simply different ways to look at these situations based on story goals, preference, or whatever. [/QUOTE]
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