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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6647966" data-attributes="member: 5834"><p>You're making this claim after the release of three books and a few modules? Way too soon to make such a claim. </p><p></p><p>Core 4E was boring as all get up to me. Maybe it became better as more books and information came out. Don't try to sell me that Core 4E was very creative. That is pure poppycock. They told you exactly what your abilities did. You picked from a very short list initially. Illusions were worthless in core 4E. Creativity? Really? Using an encounter power with a very limited set of abilities and duration is what you consider creative compare to a longer duration illusion or utility spell capable of uses that are far outside the box. That is what came out in Core 4E. Not sure why your players found such a system creative. My players certainly did not.</p><p></p><p>So far 5E is far less limited than 4E. What you seem to want is more guidance. I don't see how having it is creative. As a DM, I make everything up in advance. If a player wants to do something, I make a quick decision as to the DC using the basic guidelines and let the player go for it. I don't see how that in anyway lacks creativity. </p><p></p><p>Limited goals? What's limited? Can you even explain that? I see no limited goals. I see a game system that leaves most of the stuff up to the DM. Even the monster creation system is open-ended allowing DMs to craft whatever monster comes to mind without making the process overly complicated. The only limited goals are the ones you're imposing on yourself. Your argument has zero basis in fact and is what is little more than a lackluster attempt to say, "I like 4E better than 5E." That's nothing more than personal opinion. I see no merit whatsoever in any of your other points.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6647966, member: 5834"] You're making this claim after the release of three books and a few modules? Way too soon to make such a claim. Core 4E was boring as all get up to me. Maybe it became better as more books and information came out. Don't try to sell me that Core 4E was very creative. That is pure poppycock. They told you exactly what your abilities did. You picked from a very short list initially. Illusions were worthless in core 4E. Creativity? Really? Using an encounter power with a very limited set of abilities and duration is what you consider creative compare to a longer duration illusion or utility spell capable of uses that are far outside the box. That is what came out in Core 4E. Not sure why your players found such a system creative. My players certainly did not. So far 5E is far less limited than 4E. What you seem to want is more guidance. I don't see how having it is creative. As a DM, I make everything up in advance. If a player wants to do something, I make a quick decision as to the DC using the basic guidelines and let the player go for it. I don't see how that in anyway lacks creativity. Limited goals? What's limited? Can you even explain that? I see no limited goals. I see a game system that leaves most of the stuff up to the DM. Even the monster creation system is open-ended allowing DMs to craft whatever monster comes to mind without making the process overly complicated. The only limited goals are the ones you're imposing on yourself. Your argument has zero basis in fact and is what is little more than a lackluster attempt to say, "I like 4E better than 5E." That's nothing more than personal opinion. I see no merit whatsoever in any of your other points. [/QUOTE]
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