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Why does 5E SUCK?
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<blockquote data-quote="Manbearcat" data-source="post: 6647978" data-attributes="member: 6696971"><p>There was nothing in the Wilderness Hazards section of that strain that I was looking for (the sucking bog/quicksand hazard is certainly interesting, if fiddly, mechanics...but it doesn't help quick, consistent, and balanced adjudication of improvisational actions/stunting).</p><p></p><p></p><p></p><p>I'm going to use level 6 for this (it is as good as any I suppose).</p><p></p><p>[HR][/HR]</p><p></p><p>4e</p><p></p><p>Quick tutorial on 4e stunting. A basic attack is roughly Level + 8 damage or the medium at-will damage expression. The high at-will damage expression is your at-will powers that include a rider, so Level + 8 damage + minor rider. An AoE effect is roughly worth 25 % budget or typically a drop down one step. An encounter/limited-use ability is worth around 25 % more budget than the high at-will. I've been using <a href="http://slyflourish.com/master_dm_sheet.pdf" target="_blank">Sly Flourish's</a> (I think since MM3) as it is more granular at the level by level basis. 4e is about competent, mythical fantasy protagonists, ever engaged in high-octane action/adventure and ensconced in dynamic/dramatic conflicts. Folks who are stunting are typically going to be leveraging (a) a trained skill and (b) an ability modifier that is either top-end or respectable. Consequently, the DCs for such situations orbit around an extremely high success rate for the ability check portion of stunting (typically auto-success or near it for Medium DC, which makes up the majority of ability checks in stunting).</p><p></p><p>So I have a 6th level Wizard with + 14 Arcana (+ 3 lvl + 5 trained + 4 Int + 2 either from Race, Theme, Background). This Arcana check automatically passes the medium DC @ 15 and passes the hard DC @ 23 at a 55 % clip. He has an At-Will with the Fire Keyword....say Scorching Burst. This interacts with the fiction/set-dressing as being capable of ignition. The player makes the following action declaration:</p><p></p><p>"I want to set the spirits-soaked area rug covering the common room ablaze!"</p><p></p><p>I think "...cool, that is exactly the kind of move I want to encourage." I say; "Cool. That doesn't seem to crazy...not like slagging metal to weld a door shut. We'll go with medium DC."</p><p></p><p>He auto-passes the DC 15 Arcana check so we're on to adjudicating/negotiating the effect. This is obviously Limited Use (can't set the common room rug ablaze repeatedly) for his level so we're at ~ 21. He wants an AoE so let us bump it down. He wants an effect so let us bump it down again. Should probably have a miss for half so bump it down again. So we're at low, at-will or roughly 11ish damage. Since it is a Fire effect, let us make it 4 Fire damage and 5 Ongoing (worth ~ 7ish damage) Fire, save ends.</p><p></p><p>What kind of effect makes sense. A Hazard. A zone where if you enter the fire hazard or end your turn in the fire hazard, you take 5 fire damage. Also, the fire spreads to adjacent squares (up to the edge of the rug) at the end of each of the Wizard player's turns. So if I were to write that out as a Terrain Power, it would like look this:</p><p></p><p><strong><em>Burnin Down the House! </em></strong> Single-Use</p><p><strong>Standard Action - Ranged 10 Burst 1</strong></p><p><strong>Check</strong>: Arcana (Medium DC) with a Fire Spell to light the spirit-soaked Common Room rug.</p><p><strong>Success</strong>: The rug is set ablaze, make a burst 1 attack.</p><p><strong>Attack</strong>: + 6 (Lvl + 3) vs Reflex (NPC Reflex at this level is typically 16-18 with a stray 19 and very rare 20).</p><p><strong>Damage</strong>: 1d6 fire damage and 5 ongoing fire damage (save ends).</p><p><strong>Miss</strong>: 5 ongoing fire damage (save ends).</p><p><strong>Effect</strong>: The burst creates a zone that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 5 fire damage. The fire spreads to each adjacent square, until it reaches the perimeter of the rug, at the end of your turn.</p><p></p><p>[HR][/HR]</p><p></p><p>Don't have time to continue. I'll do the 5e analogue later today/this evening and then have some commentary. I'll do the Fighter pushing over a ruined wall tomorrow.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6647978, member: 6696971"] There was nothing in the Wilderness Hazards section of that strain that I was looking for (the sucking bog/quicksand hazard is certainly interesting, if fiddly, mechanics...but it doesn't help quick, consistent, and balanced adjudication of improvisational actions/stunting). I'm going to use level 6 for this (it is as good as any I suppose). [HR][/HR] 4e Quick tutorial on 4e stunting. A basic attack is roughly Level + 8 damage or the medium at-will damage expression. The high at-will damage expression is your at-will powers that include a rider, so Level + 8 damage + minor rider. An AoE effect is roughly worth 25 % budget or typically a drop down one step. An encounter/limited-use ability is worth around 25 % more budget than the high at-will. I've been using [URL="http://slyflourish.com/master_dm_sheet.pdf"]Sly Flourish's[/URL] (I think since MM3) as it is more granular at the level by level basis. 4e is about competent, mythical fantasy protagonists, ever engaged in high-octane action/adventure and ensconced in dynamic/dramatic conflicts. Folks who are stunting are typically going to be leveraging (a) a trained skill and (b) an ability modifier that is either top-end or respectable. Consequently, the DCs for such situations orbit around an extremely high success rate for the ability check portion of stunting (typically auto-success or near it for Medium DC, which makes up the majority of ability checks in stunting). So I have a 6th level Wizard with + 14 Arcana (+ 3 lvl + 5 trained + 4 Int + 2 either from Race, Theme, Background). This Arcana check automatically passes the medium DC @ 15 and passes the hard DC @ 23 at a 55 % clip. He has an At-Will with the Fire Keyword....say Scorching Burst. This interacts with the fiction/set-dressing as being capable of ignition. The player makes the following action declaration: "I want to set the spirits-soaked area rug covering the common room ablaze!" I think "...cool, that is exactly the kind of move I want to encourage." I say; "Cool. That doesn't seem to crazy...not like slagging metal to weld a door shut. We'll go with medium DC." He auto-passes the DC 15 Arcana check so we're on to adjudicating/negotiating the effect. This is obviously Limited Use (can't set the common room rug ablaze repeatedly) for his level so we're at ~ 21. He wants an AoE so let us bump it down. He wants an effect so let us bump it down again. Should probably have a miss for half so bump it down again. So we're at low, at-will or roughly 11ish damage. Since it is a Fire effect, let us make it 4 Fire damage and 5 Ongoing (worth ~ 7ish damage) Fire, save ends. What kind of effect makes sense. A Hazard. A zone where if you enter the fire hazard or end your turn in the fire hazard, you take 5 fire damage. Also, the fire spreads to adjacent squares (up to the edge of the rug) at the end of each of the Wizard player's turns. So if I were to write that out as a Terrain Power, it would like look this: [B][I]Burnin Down the House! [/I][/B] Single-Use [B]Standard Action - Ranged 10 Burst 1[/B] [B]Check[/B]: Arcana (Medium DC) with a Fire Spell to light the spirit-soaked Common Room rug. [B]Success[/B]: The rug is set ablaze, make a burst 1 attack. [B]Attack[/B]: + 6 (Lvl + 3) vs Reflex (NPC Reflex at this level is typically 16-18 with a stray 19 and very rare 20). [B]Damage[/B]: 1d6 fire damage and 5 ongoing fire damage (save ends). [B]Miss[/B]: 5 ongoing fire damage (save ends). [B]Effect[/B]: The burst creates a zone that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 5 fire damage. The fire spreads to each adjacent square, until it reaches the perimeter of the rug, at the end of your turn. [HR][/HR] Don't have time to continue. I'll do the 5e analogue later today/this evening and then have some commentary. I'll do the Fighter pushing over a ruined wall tomorrow. [/QUOTE]
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