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Why does 5E SUCK?
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<blockquote data-quote="Manbearcat" data-source="post: 6648107" data-attributes="member: 6696971"><p>1) Not all PCs are going to have 100 % efficacy in their ability check modifier relative to the medium DC and certainly not the hard. It will be close for the medium when it is your specialty.</p><p></p><p>2) Stunting costs that wizard his natural to hit vs NAD (which would probably be either + 8 or + 9 to hit) so he is losing 10 - 15 % efficacy on their attack roll.</p><p></p><p>3) Again, if you want people to stunt...it needs to have some level of mechanical parity or some sort of gain at reasonable cost/risk.</p><p></p><p>4) 4e is about protagonism. The success ratio of PCs on any given check is going to exceed that of 5e (which is not centered around protagonism)</p><p></p><p></p><p></p><p>Look man, I'm trying to have a good-faith, polite conversation with someone I consider a TTRPG peer. I won't say "just sayin'", "whatever", or throw out random DOTDOTDOTs to you out of courtesy and respect and want for a dispute to not escalate. Can you maybe reciprocate? </p><p></p><p></p><p></p><p>I guess we see that differently. I see the ability to manifest and control the fire (Firebolt, Scorching Burst) as the magical part. I don't consider the fire itself to be anything beyond mundane fire. </p><p></p><p>It hits the rug, the Wizard is creating a fire hazard as a stunt with his deployment of a fire spell. As such, the environmental DCs are in play. </p><p></p><p></p><p></p><p>1) Sculpt Spell allows for 1/2 damage with Cantrips. Firebolt is a Cantrip that was deployed to create a fire hazard. I want the player to keep their feature, so it applies.</p><p></p><p>2) I think it would be needed for balance concerns. Personally, as a player, I wouldn't use this stunt as the cost:benefit doesn't match up, especially in a game like 5e where combat is very short and very Rocket Taggey and thus any lost Action early will be costly. </p><p></p><p></p><p></p><p>I was thinking of a spirit-soaked common room area rug spanning most of the floor. Multiple tables, lots of bad guys on the rug. So (a) you have the immediate AoE followed by (b) the burning zone residual damage. Sorting out the balance of various AoE increments, based on #s affected rather than the unit itself (eg radius 5 = n damage of the total budget), on the fly is burdensome mental overhead that bogs down the adjudication and negotiation process of the stunt.</p><p></p><p></p><p></p><p>Cool. I think we've probably played this out enough for the moment. I have to head out.</p><p></p><p>I'll do the Fighter pushing over the wall onto foes this evening.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6648107, member: 6696971"] 1) Not all PCs are going to have 100 % efficacy in their ability check modifier relative to the medium DC and certainly not the hard. It will be close for the medium when it is your specialty. 2) Stunting costs that wizard his natural to hit vs NAD (which would probably be either + 8 or + 9 to hit) so he is losing 10 - 15 % efficacy on their attack roll. 3) Again, if you want people to stunt...it needs to have some level of mechanical parity or some sort of gain at reasonable cost/risk. 4) 4e is about protagonism. The success ratio of PCs on any given check is going to exceed that of 5e (which is not centered around protagonism) Look man, I'm trying to have a good-faith, polite conversation with someone I consider a TTRPG peer. I won't say "just sayin'", "whatever", or throw out random DOTDOTDOTs to you out of courtesy and respect and want for a dispute to not escalate. Can you maybe reciprocate? I guess we see that differently. I see the ability to manifest and control the fire (Firebolt, Scorching Burst) as the magical part. I don't consider the fire itself to be anything beyond mundane fire. It hits the rug, the Wizard is creating a fire hazard as a stunt with his deployment of a fire spell. As such, the environmental DCs are in play. 1) Sculpt Spell allows for 1/2 damage with Cantrips. Firebolt is a Cantrip that was deployed to create a fire hazard. I want the player to keep their feature, so it applies. 2) I think it would be needed for balance concerns. Personally, as a player, I wouldn't use this stunt as the cost:benefit doesn't match up, especially in a game like 5e where combat is very short and very Rocket Taggey and thus any lost Action early will be costly. I was thinking of a spirit-soaked common room area rug spanning most of the floor. Multiple tables, lots of bad guys on the rug. So (a) you have the immediate AoE followed by (b) the burning zone residual damage. Sorting out the balance of various AoE increments, based on #s affected rather than the unit itself (eg radius 5 = n damage of the total budget), on the fly is burdensome mental overhead that bogs down the adjudication and negotiation process of the stunt. Cool. I think we've probably played this out enough for the moment. I have to head out. I'll do the Fighter pushing over the wall onto foes this evening. [/QUOTE]
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