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Why does 5E SUCK?
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<blockquote data-quote="Manbearcat" data-source="post: 6648115" data-attributes="member: 6696971"><p>No, you do not. I'm just presenting you the fiction I'm envisioning. The whole rug isn't going up in flames instantaneously. For balance it couldn't be that way. It isn't uniformly saturated with spirits and (just from a process sim perspective) thicker pile rugs are more flame resistant. Check out my descriptions of both again.</p><p></p><p>4e</p><p></p><p>Arcana Medium DC (0 % failure chance in this case)</p><p></p><p><strong><em>Burnin Down the House! Single-Use</em></strong></p><p><strong>Standard Action - Ranged 10 Burst 1</strong></p><p><strong>Check</strong>: Arcana (Medium DC) with a Fire Spell to light the spirit-soaked Common Room rug.</p><p><strong>Success</strong>: The rug is set ablaze, make a burst 1 attack.</p><p><strong>Attack</strong>: + 6 (Lvl + 3) vs Reflex (NPC Reflex at this level is typically 16-18 with a stray 19 and very rare 20).</p><p><strong>Damage</strong>: 1d6 fire damage and 5 ongoing fire damage (save ends).</p><p><strong>Miss</strong>: 5 ongoing fire damage (save ends).</p><p><strong>Effect</strong>: The burst creates a zone that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 5 fire damage. The fire spreads to each adjacent square, until it reaches the perimeter of the rug, at the end of your turn.</p><p></p><p>The to-hit would yield around 40-50 % chance (depending on NAD spread)</p><p></p><p>5e</p><p></p><p>Arcana Medium DC (35 % failure chance in this case)</p><p></p><p>1 Action - Radius n (not sure here...maybe 5 ft?)</p><p>Check: Arcana Medium DC</p><p>Saving Throw: DC 12 </p><p>Damage: 3d10 fire damage</p><p>Miss: 1/2 damage</p><p>Effect: Burn for 1d4 rounds. Any enemy that starts their turn in the fire hazard takes 1d6 (I guess?) fire damage. The fire spreads 5 ft at the end of each the Wizard's subsequent turns.</p><p></p><p>DC 12 would yield around 45ish% success rate for enemies (assuming Dex save between 1 - 5ish)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6648115, member: 6696971"] No, you do not. I'm just presenting you the fiction I'm envisioning. The whole rug isn't going up in flames instantaneously. For balance it couldn't be that way. It isn't uniformly saturated with spirits and (just from a process sim perspective) thicker pile rugs are more flame resistant. Check out my descriptions of both again. 4e Arcana Medium DC (0 % failure chance in this case) [B][I]Burnin Down the House! Single-Use[/I][/B] [B]Standard Action - Ranged 10 Burst 1[/B] [B]Check[/B]: Arcana (Medium DC) with a Fire Spell to light the spirit-soaked Common Room rug. [B]Success[/B]: The rug is set ablaze, make a burst 1 attack. [B]Attack[/B]: + 6 (Lvl + 3) vs Reflex (NPC Reflex at this level is typically 16-18 with a stray 19 and very rare 20). [B]Damage[/B]: 1d6 fire damage and 5 ongoing fire damage (save ends). [B]Miss[/B]: 5 ongoing fire damage (save ends). [B]Effect[/B]: The burst creates a zone that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 5 fire damage. The fire spreads to each adjacent square, until it reaches the perimeter of the rug, at the end of your turn. The to-hit would yield around 40-50 % chance (depending on NAD spread) 5e Arcana Medium DC (35 % failure chance in this case) 1 Action - Radius n (not sure here...maybe 5 ft?) Check: Arcana Medium DC Saving Throw: DC 12 Damage: 3d10 fire damage Miss: 1/2 damage Effect: Burn for 1d4 rounds. Any enemy that starts their turn in the fire hazard takes 1d6 (I guess?) fire damage. The fire spreads 5 ft at the end of each the Wizard's subsequent turns. DC 12 would yield around 45ish% success rate for enemies (assuming Dex save between 1 - 5ish) [/QUOTE]
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