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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6648327" data-attributes="member: 5834"><p>I didn't feel this way about 4E at all. It felt restrictive. It relied on extremely limited mechanics. Worst of all, it was repetitive. Every fight went nearly the same with a character blowing off encounter powers with an occasional daily worked in. People selected for the best abilities as is common to these games. There was very little differentiation amongst casters because nearly everything was damage based and slightly different derivative of another power based on the character's main stat. </p><p></p><p>You felt like that was heroic fantasy more so than <em>Patfhinder</em>/3E where you could build a more complex and complete strategy with a vastly more complex and interesting use of spells. I have no idea how that last statement doesn't apply to every edition of D&D. I do not see how you could argue on the basis of mechanics that 4E was more open-ended than previous editions of D&D or the current one. In fact, you could probably empirically prove that it was less open-ended due to the structure of its combat system. Character creation and powers were very limited in scope.</p><p></p><p>Were you really not that creative in 3E? The open-endedness and options in 3E were nearly endless. You had a huge number of actions codified while still allowing for improvisation that lead to outside the box thinking. I allowed things like a wizard to modify a <em>fireball</em> on the fly using Spellcraft to create a wind effect to clear a gas cloud or a really strong fighter to hurl a person up a 30 or 40 foot wall by virtue of their strength. I don't see any reason to believe 4E accomplished this in any better fashion than previous editions.</p><p></p><p>The only parts of 4E I looked at as innovative were the skill stunting as long as you didn't use it too often and make the reasons it worked absurd. The open-ended monster creation which they transferred to 5E in a very easy to use format. I found the character creation system stunted and very lacking in creativity. Character creation went from extremely open-ended in 3E to extremely closed in 4E. It seems to be somewhere in-between in 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6648327, member: 5834"] I didn't feel this way about 4E at all. It felt restrictive. It relied on extremely limited mechanics. Worst of all, it was repetitive. Every fight went nearly the same with a character blowing off encounter powers with an occasional daily worked in. People selected for the best abilities as is common to these games. There was very little differentiation amongst casters because nearly everything was damage based and slightly different derivative of another power based on the character's main stat. You felt like that was heroic fantasy more so than [I]Patfhinder[/I]/3E where you could build a more complex and complete strategy with a vastly more complex and interesting use of spells. I have no idea how that last statement doesn't apply to every edition of D&D. I do not see how you could argue on the basis of mechanics that 4E was more open-ended than previous editions of D&D or the current one. In fact, you could probably empirically prove that it was less open-ended due to the structure of its combat system. Character creation and powers were very limited in scope. Were you really not that creative in 3E? The open-endedness and options in 3E were nearly endless. You had a huge number of actions codified while still allowing for improvisation that lead to outside the box thinking. I allowed things like a wizard to modify a [I]fireball[/I] on the fly using Spellcraft to create a wind effect to clear a gas cloud or a really strong fighter to hurl a person up a 30 or 40 foot wall by virtue of their strength. I don't see any reason to believe 4E accomplished this in any better fashion than previous editions. The only parts of 4E I looked at as innovative were the skill stunting as long as you didn't use it too often and make the reasons it worked absurd. The open-ended monster creation which they transferred to 5E in a very easy to use format. I found the character creation system stunted and very lacking in creativity. Character creation went from extremely open-ended in 3E to extremely closed in 4E. It seems to be somewhere in-between in 5E. [/QUOTE]
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