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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6648693" data-attributes="member: 5834"><p>You mean you can't blame 4E. My concerns with 5E are extremely minor. I very much like the new system they use for 5E. I think once people master the system creating their DC tables for things players can do with skills, we'll see the creative and spontaneous actions return.</p><p></p><p>You had a lot of different types of spellcasters in 3E. I built lots of different spell strategies in 3E. I could not do that in 4E. 5E allows you to do it again, though not as good as 3E...at least not yet. You had lots of fighting options in 3E. You build a highly effective grappler, archer, two-weapon fighter, two-hander fight, sword and board, puncher, dagger user, acrobatic-type, pure brute, something in-between. <em>Pathfinder</em> took it to a whole new level for options that went beyond even 3.5. The system was very robust for character creation of all kinds. It reached a point where they could not longer vet the crazy, imbalanced options. That's one of the major reasons I'm ok with the slow 5E release schedule. I definitely don't want to see the system get overloaded like it did in 3E/<em>Pathfinder</em>.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6648693, member: 5834"] You mean you can't blame 4E. My concerns with 5E are extremely minor. I very much like the new system they use for 5E. I think once people master the system creating their DC tables for things players can do with skills, we'll see the creative and spontaneous actions return. You had a lot of different types of spellcasters in 3E. I built lots of different spell strategies in 3E. I could not do that in 4E. 5E allows you to do it again, though not as good as 3E...at least not yet. You had lots of fighting options in 3E. You build a highly effective grappler, archer, two-weapon fighter, two-hander fight, sword and board, puncher, dagger user, acrobatic-type, pure brute, something in-between. [I]Pathfinder[/I] took it to a whole new level for options that went beyond even 3.5. The system was very robust for character creation of all kinds. It reached a point where they could not longer vet the crazy, imbalanced options. That's one of the major reasons I'm ok with the slow 5E release schedule. I definitely don't want to see the system get overloaded like it did in 3E/[I]Pathfinder[/I]. [/QUOTE]
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