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Why does 5E SUCK?
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<blockquote data-quote="bert1000" data-source="post: 6649309" data-attributes="member: 29013"><p>In an rpg with discrete, set abilities (which I consider all D&D versions to be), then there is always this tension between the set abilities and improvising. If the improvisation results are too good and too easy to access, then why have the set abilities? If they aren't good, then why improvise?</p><p></p><p>It's pretty easy in 4e to set some limits though. </p><p></p><p>I always give each player 2 extra powers:</p><p></p><p>1) Do Something Cool encounter power</p><p>2) Do Something Awesome daily power</p><p></p><p>They are used for for stunting and generally rely on situational setups but also just stuff that would be cool. The extra powers remind people that they can do improv moves, and I generally rule effects on the high end of regular encounter and daily powers to encourage use. It adds some spice and variety to combats and also helps with grind as everyone has an extra encounter and daily.</p><p></p><p>Another version of this if you don't like as much stunting is to give the entire party one use of Do Something Cool per encounter and one Do Something Awesome to share daily.</p></blockquote><p></p>
[QUOTE="bert1000, post: 6649309, member: 29013"] In an rpg with discrete, set abilities (which I consider all D&D versions to be), then there is always this tension between the set abilities and improvising. If the improvisation results are too good and too easy to access, then why have the set abilities? If they aren't good, then why improvise? It's pretty easy in 4e to set some limits though. I always give each player 2 extra powers: 1) Do Something Cool encounter power 2) Do Something Awesome daily power They are used for for stunting and generally rely on situational setups but also just stuff that would be cool. The extra powers remind people that they can do improv moves, and I generally rule effects on the high end of regular encounter and daily powers to encourage use. It adds some spice and variety to combats and also helps with grind as everyone has an extra encounter and daily. Another version of this if you don't like as much stunting is to give the entire party one use of Do Something Cool per encounter and one Do Something Awesome to share daily. [/QUOTE]
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