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Why does 5E SUCK?
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<blockquote data-quote="BryonD" data-source="post: 6649646" data-attributes="member: 957"><p>I like bounded accuracy and I like the way spellcasting works (spell level slot more important, flexible casting)</p><p></p><p>Advantage works great for me because and only because of the way it plays off of the bounded system.</p><p>I would happily go back to playing PF and would not use Advantage. </p><p></p><p>Obviously there are a lot of details in the mix. But an elevator speech version of my houserules would be: use PF or 5E class however you prefer. If you use a PF class ditch BAB for prof bonus and ditch PF spellcasting for 5E. If you use A 5E class ditch skill profs for a tighter version of PF skill points.</p><p></p><p>I've got my own language rules I've used across multiple editions now, I've got a weapon focus built back in, I've expanded the range of the bounding because I want more variation and room for a few more bonuses (more number range than 5E but still bounded and far less than PF), etc... </p><p></p><p>Your phrasing strongly implies you are looking for "improvements" relative to 4E. Please keep in mind that I'm coming from PF. I don't see it as strictly "improvements" either way so much as innovations. But, no offense, me personally comparing 5E to 4E would be a waste of time. </p><p></p><p>I'm not looking to persuade anyone to play 5E or stop playing any other game. I'm just answering the question from my perspective.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6649646, member: 957"] I like bounded accuracy and I like the way spellcasting works (spell level slot more important, flexible casting) Advantage works great for me because and only because of the way it plays off of the bounded system. I would happily go back to playing PF and would not use Advantage. Obviously there are a lot of details in the mix. But an elevator speech version of my houserules would be: use PF or 5E class however you prefer. If you use a PF class ditch BAB for prof bonus and ditch PF spellcasting for 5E. If you use A 5E class ditch skill profs for a tighter version of PF skill points. I've got my own language rules I've used across multiple editions now, I've got a weapon focus built back in, I've expanded the range of the bounding because I want more variation and room for a few more bonuses (more number range than 5E but still bounded and far less than PF), etc... Your phrasing strongly implies you are looking for "improvements" relative to 4E. Please keep in mind that I'm coming from PF. I don't see it as strictly "improvements" either way so much as innovations. But, no offense, me personally comparing 5E to 4E would be a waste of time. I'm not looking to persuade anyone to play 5E or stop playing any other game. I'm just answering the question from my perspective. [/QUOTE]
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