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Why does 5E SUCK?
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<blockquote data-quote="Kaychsea" data-source="post: 6649734" data-attributes="member: 70176"><p>Shaken is also the reason the only people I knew who played it stopped. In D&D called shots are used to get round the actual mechanisms of combat, which is why I've never been a fan.</p><p></p><p></p><p>But in that instance you would appear to be trading up a basic attack to be better than an at-will. The action economy in 4e requires you to manage the actions pool you have to choose from, why bother if you can make up actions as good or better than your at-wills on an ad hoc basis? Every system has its limitations. </p><p></p><p></p><p></p><p>But as has been noted by others knocking anything down is easier in 4e. I was never fond of how easy it could be in 3e in any case, and as noted not everyone has been a fan of SW Shaken. Didn't they tone it down a couple of years ago? </p><p></p><p></p><p></p><p>As you have such a solid grasp of such things, how likely would the knee biter scenario you envisage be in 4e? In 5e the giant's advantage over an appropriate level fighter/barbarian focusing on stat gain in a STR contest would be in the region of +2 to +4, + 1 to +4 for a dwarf. so not likely but nowhere near impossible as you seem to think. And in most cases less than advantage would give him.</p><p>Of course we also have the fact that because giants are huge medium sized creatures can't knock them over in RAW. So there is a rule for that (it would be a STR(Athletics) check and take up an attack if they were just large).</p><p>In games I have run there was an early lack of improvisation, but that appeared to be due to people getting used to the rules and, in some cases, losing bad habits from earlier versions. As they got used to what their characters were capable of they've been a lot more creative.</p></blockquote><p></p>
[QUOTE="Kaychsea, post: 6649734, member: 70176"] Shaken is also the reason the only people I knew who played it stopped. In D&D called shots are used to get round the actual mechanisms of combat, which is why I've never been a fan. But in that instance you would appear to be trading up a basic attack to be better than an at-will. The action economy in 4e requires you to manage the actions pool you have to choose from, why bother if you can make up actions as good or better than your at-wills on an ad hoc basis? Every system has its limitations. But as has been noted by others knocking anything down is easier in 4e. I was never fond of how easy it could be in 3e in any case, and as noted not everyone has been a fan of SW Shaken. Didn't they tone it down a couple of years ago? As you have such a solid grasp of such things, how likely would the knee biter scenario you envisage be in 4e? In 5e the giant's advantage over an appropriate level fighter/barbarian focusing on stat gain in a STR contest would be in the region of +2 to +4, + 1 to +4 for a dwarf. so not likely but nowhere near impossible as you seem to think. And in most cases less than advantage would give him. Of course we also have the fact that because giants are huge medium sized creatures can't knock them over in RAW. So there is a rule for that (it would be a STR(Athletics) check and take up an attack if they were just large). In games I have run there was an early lack of improvisation, but that appeared to be due to people getting used to the rules and, in some cases, losing bad habits from earlier versions. As they got used to what their characters were capable of they've been a lot more creative. [/QUOTE]
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