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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6649779" data-attributes="member: 82106"><p>I'm not sure why you feel that advantage only works with 'bounded accuracy'. I think advantage works the same in 4e, if you add it in. A +1 bonus in 4e and 5e means exactly the same thing 5% more success. Bounded Accuracy is really just a sales term. In 20 levels a 4e PC will gain about +20 to everything except off skills, give or take a point. In 20 levels of 5e a PC will gain roughly +4 prof bonus, +2 ability score bonus, and +3 magic, possibly another +1 from other sources, so the rate is about 50% of 4e's rate (and 3e's and 2e's in most respects). Its just a slower pace of growth, and 5e lacks the top 10 levels that 4e has. In effect each level just means less in 5e, but the significance of bonuses is only scaled to the size of a d20, it never changes in any of these systems.</p><p></p><p>This is why I am perfectly happy to use Advantage in my own hack, because its REAL purpose is to replace ALL situational bonuses. That is to say, nothing stacks, ever, and ALL situations in my hack that give a penalty or bonus result in either advantage or disadvantage. Anything too small to warrant that is ignored. If the GM really wants to 'tweak' DCs, well he can of course, so you could incorporate other factors. The key though is, you would do it at design time, or you would at least simply do one gross adjustment, not a lot of adding of +1, and -2, and another +1, etc that happens in other games. 5e also uses advantage this way, mostly. Its a good shortcut, which is why I adopted it. In my hack there is literally no bonus math ever performed during play. Every bonus is already known, fixed to the character sheet or set beforehand as a DC, and anything that the players do to change that just adds advantage or disadvantage. So the d20 part of the game is now as simple as it can ever get.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6649779, member: 82106"] I'm not sure why you feel that advantage only works with 'bounded accuracy'. I think advantage works the same in 4e, if you add it in. A +1 bonus in 4e and 5e means exactly the same thing 5% more success. Bounded Accuracy is really just a sales term. In 20 levels a 4e PC will gain about +20 to everything except off skills, give or take a point. In 20 levels of 5e a PC will gain roughly +4 prof bonus, +2 ability score bonus, and +3 magic, possibly another +1 from other sources, so the rate is about 50% of 4e's rate (and 3e's and 2e's in most respects). Its just a slower pace of growth, and 5e lacks the top 10 levels that 4e has. In effect each level just means less in 5e, but the significance of bonuses is only scaled to the size of a d20, it never changes in any of these systems. This is why I am perfectly happy to use Advantage in my own hack, because its REAL purpose is to replace ALL situational bonuses. That is to say, nothing stacks, ever, and ALL situations in my hack that give a penalty or bonus result in either advantage or disadvantage. Anything too small to warrant that is ignored. If the GM really wants to 'tweak' DCs, well he can of course, so you could incorporate other factors. The key though is, you would do it at design time, or you would at least simply do one gross adjustment, not a lot of adding of +1, and -2, and another +1, etc that happens in other games. 5e also uses advantage this way, mostly. Its a good shortcut, which is why I adopted it. In my hack there is literally no bonus math ever performed during play. Every bonus is already known, fixed to the character sheet or set beforehand as a DC, and anything that the players do to change that just adds advantage or disadvantage. So the d20 part of the game is now as simple as it can ever get. [/QUOTE]
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