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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6649921" data-attributes="member: 996"><p>The 4e 'treadmill' was notorious, and was a real, mathematical, intentional thing: PCs advanced evenly and substantially as they leveled, but the DM could always provide challenges for them, regardless. As long as you played everything the same level, you walked on the 'treadmill.' Bounded Accuracy is no different, there's just much less advancement in terms of absolute numbers. A much slower treadmill.</p><p></p><p>And Advantage not only 'could' work in 4e, it does. Roll-two-dice-take-the-highest was not an unusual mechanic in 4e - most notoriously, for the Avenger. (Take the lowest was less common, but it happened.) Re-rolls were also common, and a very similar mechanic. And, of course 4e Combat Advantage consolidated multiple bonuses and denial-of-dex-bonus mechanics in 3.x into one, simple, non-stacking mechanic, much as Advantage, does relative to 3.x, that is.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6649921, member: 996"] The 4e 'treadmill' was notorious, and was a real, mathematical, intentional thing: PCs advanced evenly and substantially as they leveled, but the DM could always provide challenges for them, regardless. As long as you played everything the same level, you walked on the 'treadmill.' Bounded Accuracy is no different, there's just much less advancement in terms of absolute numbers. A much slower treadmill. And Advantage not only 'could' work in 4e, it does. Roll-two-dice-take-the-highest was not an unusual mechanic in 4e - most notoriously, for the Avenger. (Take the lowest was less common, but it happened.) Re-rolls were also common, and a very similar mechanic. And, of course 4e Combat Advantage consolidated multiple bonuses and denial-of-dex-bonus mechanics in 3.x into one, simple, non-stacking mechanic, much as Advantage, does relative to 3.x, that is. [/QUOTE]
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