Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6649998" data-attributes="member: 996"><p>Nod. Slower advancement does that. D&D has always had trouble with that Conan-standing-on-a-pile-of-bodies trope. In classic and 3e, by the time you could mow through goblins or orcs or whatever, they couldn't touch you. 4e neatly solved that with minions, 5e addressed it with Bounded Accuracy. (Swarms/mobs were another mechanic that could address the issue, and were first introduced in 3.x, sometime.)</p><p></p><p>Bounded Accuracy meant slowing progressions of attacks, AC, saves and DCs - and incidentally, other checks. So PCs don't get much better over 20 levels. Something they could fail at 1st level by rolling a 9, they can still fail 19 levels later, by rolling a 4. You might hit a Kobold on a natural 8 at 1st level, and a Demon Lord on a natural 8 at level 19. You're still on a treadmill, it's just a slower one. </p><p></p><p>The numbers are different in 4e & 5e, but the system is similar, that way. </p><p></p><p>By the same token, 1e attack matrices, 2e THAC0, and 3.x BAB were cosmetically different, but shaped the systems in similar ways. </p><p></p><p> Avatars - outside the Immortals Set, I don't think you could ever challenge actual gods - and, of course, Demon Princes and Lords of Hell and the like. DMs had been doing that since Gods, Demi-Gods, & Heroes (1976). 5e's hasn't published any stats for avatars, yet. But, if Bounded Accuracy holds true, not only could high level characters challenge a hypothetical 5e Avatar, a large enough mob of mid-level ones could probably annihilate it.</p><p></p><p> You can avoid it with very un-even progressions. Though that's not really 'avoiding the treadmill' so much as 'failing to have level mean anything' or 'sucking at encounter balance.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For instance, in 3e, a character with maxxed ranks in a trained, in-class skill would be on a sort of treadmill vs the sorts of DCs he'd face in critical rolls, like finding & disarming traps or spotting same-level hidden monsters. But, everyone else - everyone not putting ranks in the skill or having it cross-classed - would be falling behind, rapidly. </p><p></p><p>Conversely, also in 3e, Diplomacy had fixed DCs based on the attitude of the subjects, not their level or relative level, so as you put ranks in it, you could make friends & influence people, and, well, anything else you could communicate with. Definitely not a treadmill. </p><p></p><p>Similar examples, where either the PCs don't get better at things even as they face harder challenges, or advance in near-lock step, or outpace challenges, can be found in classic D&D, as well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6649998, member: 996"] Nod. Slower advancement does that. D&D has always had trouble with that Conan-standing-on-a-pile-of-bodies trope. In classic and 3e, by the time you could mow through goblins or orcs or whatever, they couldn't touch you. 4e neatly solved that with minions, 5e addressed it with Bounded Accuracy. (Swarms/mobs were another mechanic that could address the issue, and were first introduced in 3.x, sometime.) Bounded Accuracy meant slowing progressions of attacks, AC, saves and DCs - and incidentally, other checks. So PCs don't get much better over 20 levels. Something they could fail at 1st level by rolling a 9, they can still fail 19 levels later, by rolling a 4. You might hit a Kobold on a natural 8 at 1st level, and a Demon Lord on a natural 8 at level 19. You're still on a treadmill, it's just a slower one. The numbers are different in 4e & 5e, but the system is similar, that way. By the same token, 1e attack matrices, 2e THAC0, and 3.x BAB were cosmetically different, but shaped the systems in similar ways. Avatars - outside the Immortals Set, I don't think you could ever challenge actual gods - and, of course, Demon Princes and Lords of Hell and the like. DMs had been doing that since Gods, Demi-Gods, & Heroes (1976). 5e's hasn't published any stats for avatars, yet. But, if Bounded Accuracy holds true, not only could high level characters challenge a hypothetical 5e Avatar, a large enough mob of mid-level ones could probably annihilate it. You can avoid it with very un-even progressions. Though that's not really 'avoiding the treadmill' so much as 'failing to have level mean anything' or 'sucking at encounter balance.' ;) For instance, in 3e, a character with maxxed ranks in a trained, in-class skill would be on a sort of treadmill vs the sorts of DCs he'd face in critical rolls, like finding & disarming traps or spotting same-level hidden monsters. But, everyone else - everyone not putting ranks in the skill or having it cross-classed - would be falling behind, rapidly. Conversely, also in 3e, Diplomacy had fixed DCs based on the attitude of the subjects, not their level or relative level, so as you put ranks in it, you could make friends & influence people, and, well, anything else you could communicate with. Definitely not a treadmill. Similar examples, where either the PCs don't get better at things even as they face harder challenges, or advance in near-lock step, or outpace challenges, can be found in classic D&D, as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top