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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6650035" data-attributes="member: 82106"><p>In all fairness, the group I play with is not nearly so optimized in their tactics, but in 5 full levels of play I haven't seen a character do anything unusual except with spells (and my character is the wizard). The battlemaster uses his tricks efficiently, the rogue usually attacks someone he can get his extra damage dice on, but nobody has SS or GWM. The cleric spends most of his time healing etc. We've had bad luck with clerics though, they die like flies, now we have a new guy that brought in a level 5 cleric of the fire god. He mostly pretends to be a wizard and burninates things (pretty well too) in between CLWs. </p><p></p><p>My point is, even without playing some sort of highly tactical min/max game I don't see any real big push to pull stunts. All our players are experienced (we probably have 100+ years of D&D playing collectively). Its not like we don't have the idea of stunting. Outside of combat PCs have definitely leveraged their skills and "done stuff", but in fights, the casters perform control and general damage infliction, the fighters tromp on everything else, the rogue does basic sneak tactics, and the cleric heals. It hasn't been blazingly innovative play at all. </p><p></p><p>I will confess though, I don't think our DM is pushing us too hard with fights. Now and then a character gets ganked due to basically bad luck, but in the last couple levels the fights haven't really been that hard.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6650035, member: 82106"] In all fairness, the group I play with is not nearly so optimized in their tactics, but in 5 full levels of play I haven't seen a character do anything unusual except with spells (and my character is the wizard). The battlemaster uses his tricks efficiently, the rogue usually attacks someone he can get his extra damage dice on, but nobody has SS or GWM. The cleric spends most of his time healing etc. We've had bad luck with clerics though, they die like flies, now we have a new guy that brought in a level 5 cleric of the fire god. He mostly pretends to be a wizard and burninates things (pretty well too) in between CLWs. My point is, even without playing some sort of highly tactical min/max game I don't see any real big push to pull stunts. All our players are experienced (we probably have 100+ years of D&D playing collectively). Its not like we don't have the idea of stunting. Outside of combat PCs have definitely leveraged their skills and "done stuff", but in fights, the casters perform control and general damage infliction, the fighters tromp on everything else, the rogue does basic sneak tactics, and the cleric heals. It hasn't been blazingly innovative play at all. I will confess though, I don't think our DM is pushing us too hard with fights. Now and then a character gets ganked due to basically bad luck, but in the last couple levels the fights haven't really been that hard. [/QUOTE]
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