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Why does 5E SUCK?
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<blockquote data-quote="Erechel" data-source="post: 6650128" data-attributes="member: 6784868"><p>Remarkable Athlete could do the trick pretty well. Also, the high Constitution given by superior Ability Increase capacity and/or Athlete feat can make it.</p><p></p><p></p><p>Given by the Pirate background, as Bad Reputation. Also, it can be achieved by Intimidation (that can be ruled as a Strenght check also). Not unique at all. Leadership is made by Folk Hero or the Leadership feat. It is also a Paladin feature (as an aura) so not unique.</p><p></p><p></p><p>The whole point of fighters in 5ed is to be a reliable, steady character, not subject to resource management. Yes, he has a limited number of "special" actions (IE Action Surge & Second Wind), but overall, he is a capable "core" character. He plays by the core, by the skills and basic attacks/maneuvers.</p><p></p><p>I think that you are a little biased by 4th Edition, where every class has a "unique" fluff, and so, you don't really trust in base skills checks. Yes, the Fighter don't have a "Unique" out of combat fluff, but still he is very competent in that aspect (arguably, thanks to their higher stats or more feats, the second best in every area, as he hasn't limited resources as wizards and clerics). </p><p>The resolution of most out of combat situations is generally made by means of Skill Checks and careful roleplaying. You could also say that neither the wizard or the cleric have "unique" means outside combat (almost every spell that they could be casted or replicated too by a Bard, a Warlock or a Sorcerer... or even a Druid, a Ranger and an EK). One can not cease to admit that the versatility of the Druid is insane as he can shapeshift to acomplish anything he likes, but the fighter is very capable in most areas.</p><p>With this argument, one can say that the Rogue (like the Fighter) can't really do anything "special" outside combat: anyone can hide, be stealthy or be acrobatic (E.G. the Monk -specially the ninja- is usually better at this because Ki). And even search for traps, using Thieve's Tools, poison or disguise (EG Alter Self, Disguise Self). But the Rogue is usually better in SC, and more reliable than most classes which depend on spells or such. Same thing with the Fighter: he has more feats/ better scores than any other class. In risky situations (EG failing a SC to climb in a difficult mountain, moving against water courses, or whatever) he can use the Panic Button of Action Surge, a feat that a spell could not. The fighter has a better core, as the Rogue. Here resides his "uniqueness".</p></blockquote><p></p>
[QUOTE="Erechel, post: 6650128, member: 6784868"] Remarkable Athlete could do the trick pretty well. Also, the high Constitution given by superior Ability Increase capacity and/or Athlete feat can make it. Given by the Pirate background, as Bad Reputation. Also, it can be achieved by Intimidation (that can be ruled as a Strenght check also). Not unique at all. Leadership is made by Folk Hero or the Leadership feat. It is also a Paladin feature (as an aura) so not unique. The whole point of fighters in 5ed is to be a reliable, steady character, not subject to resource management. Yes, he has a limited number of "special" actions (IE Action Surge & Second Wind), but overall, he is a capable "core" character. He plays by the core, by the skills and basic attacks/maneuvers. I think that you are a little biased by 4th Edition, where every class has a "unique" fluff, and so, you don't really trust in base skills checks. Yes, the Fighter don't have a "Unique" out of combat fluff, but still he is very competent in that aspect (arguably, thanks to their higher stats or more feats, the second best in every area, as he hasn't limited resources as wizards and clerics). The resolution of most out of combat situations is generally made by means of Skill Checks and careful roleplaying. You could also say that neither the wizard or the cleric have "unique" means outside combat (almost every spell that they could be casted or replicated too by a Bard, a Warlock or a Sorcerer... or even a Druid, a Ranger and an EK). One can not cease to admit that the versatility of the Druid is insane as he can shapeshift to acomplish anything he likes, but the fighter is very capable in most areas. With this argument, one can say that the Rogue (like the Fighter) can't really do anything "special" outside combat: anyone can hide, be stealthy or be acrobatic (E.G. the Monk -specially the ninja- is usually better at this because Ki). And even search for traps, using Thieve's Tools, poison or disguise (EG Alter Self, Disguise Self). But the Rogue is usually better in SC, and more reliable than most classes which depend on spells or such. Same thing with the Fighter: he has more feats/ better scores than any other class. In risky situations (EG failing a SC to climb in a difficult mountain, moving against water courses, or whatever) he can use the Panic Button of Action Surge, a feat that a spell could not. The fighter has a better core, as the Rogue. Here resides his "uniqueness". [/QUOTE]
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