Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 6650206" data-attributes="member: 6784868"><p>Of course having proficiency/ expertise is better than not having them. That's the whole point of having Proficiency or Expertise, Tony. But the Fighter can do everything very well, without having to waste resources with it. The Feats/ Ability Score Increase of the fighter <em>are</em> his uniqueness. Maybe you are not the "best" at everything, but you are reliable, and can count with him. And also, have you read the NAME of the class? Is Fighter. You are the best at fighting, (and please, please you can't say that you can "only make base attacks", that's plain false: you have several "special" attacks listed in the PHB, let alone the DMG; grapple, pushing, tripping, etc.; and we aren't counting the Battle Master tactics, that could be modeled -as said in the DMG and Improvising Actions) as base attacks by the rules but substracting th Superiority Dice) not interacting with people.</p><p></p><p>And YES, anyone can make a Skill Check. This is the whole point of Skill Checks. You do not have to have a Power to made one: that is the bias of 4th edition players. You only have to try, and apply modifiers. And because BA, a +1 is a significant modifier, so higher stats count a lot, even if you aren't using feats. And, with Remarkable Athlete, any non-trained physical SC has a +2, not +1, as is rounded up (3/2= 1,5): is equal as being trained from 1st to 4th level. Add the higher scores. IN EVERY CHECK. It is hardly insignificant, both in or out combat. Even if the SC isn't covered by a skill at all: you are better than average in every way possible. Remember the most powerful weapons? they are +3 (<em>legendary</em>). Off course, for certain skills, the rogues are superior (as they have Expertise). But the rogues are (and always were) the skill monkeys, and their expertise hardly cover every physical check possible (you have to have proficiency with them, RA covers the non-trained spectrum). By core, you gain proficiency as a 4th level to Athletics, Acrobatics, Seight of Hand, Stealth, and sometimes Intimidation; but also:</p><p>*Forcing doors</p><p>*Break free of bonds</p><p>*Push through small places</p><p>*Keep a boulder from rolling</p><p>*Hang on to a wagon while being dragged behind it</p><p>*Hold your breath, </p><p>*March or labor for hours without rest, </p><p>*Go without sleep</p><p>*Survive without food or water (being less subject to fatigue)</p><p>*Drinking (or being drugged, and arguably poisoned)</p><p>*Pick a lock</p><p>*Disable a trap</p><p>*Securely tie up a prisoner</p><p>*Shouting loud</p><p>*Wriggle free of bonds</p><p>*Driving vehicles</p><p>*Playing a musical instrument (dexterity)</p><p>*Thieves' tools</p><p>*Artisan's tools</p><p>...most of which (save the tools and instruments) aren't covered by skills, so no Expertise or Proficiency applied to this. So you are better than anyone at this. Yes, a Guidance spell can bump a cleric in some of this, but they better use this to aid a Fighter attempt, which has "proficiency" and maybe +1 modifier (or a feat) to the cleric. Of course, a spell can make some of this, but you have to have it prepared or available at the time. Which gives a lot of versatility to the fighter.</p><p>In other words: the rogue/bard is the better specialist (a Heavy Metal guitarist), and the fighter is the better generalist (a professional musician: even by core, the 7th Level Fighter is as proficient as a 4th level Bard... with every musical instrument, while the bard is only with three or four, if Entertainer or Outlander. The Fighter has at least +2 in 10+ instruments). Spell casters are one-hit wonders (as popstars), or second-liner support cast (as we say in Argentina, plomos).</p><p></p><p>Of course, feats are "optional rules", as every other rule in the PHB -modular system, remember?-, but why don't using them, if you want more "uniqueness"? Also, if you are not using them, the Variant Human (the only type of human worth playing, IMO) is worthless.</p><p>Also, the point of the "baseline" was discussed several times: you aren't the "baseliner", because you have better scores. And you have Indomitable, which can reroll any save. And RA. And you have Second Wind, which is a one timer FUAAA! effect to boost your stamina, even if you failed a check and are near death. </p><p></p><p>Also, the Action Surge can be used to make <em>every</em> action. Cunning Action has a limited arrange of possibilities/ things that can be done. Make another Skill Check is not, only Dash (which as I see it, cannot stack with the actual action), Hide or Disengage. PHB, pp 96: "<em>Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns <strong>in combat</strong>. This action can be used only to take the Dash, Disengage or Hide action</em>". So in a chase, the Fighter is actually faster. Your statement about Cunning Action to be superior as Action Surge outside combat is false, because Cunning Action is a combat-based ability by RAW.</p><p></p><p>As for the bias of 4th Ed, is here done. In the 3X pages, it was the whole point of this thread. Some of you like more 4th edition: OK. Play it. I won't.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6650206, member: 6784868"] Of course having proficiency/ expertise is better than not having them. That's the whole point of having Proficiency or Expertise, Tony. But the Fighter can do everything very well, without having to waste resources with it. The Feats/ Ability Score Increase of the fighter [I]are[/I] his uniqueness. Maybe you are not the "best" at everything, but you are reliable, and can count with him. And also, have you read the NAME of the class? Is Fighter. You are the best at fighting, (and please, please you can't say that you can "only make base attacks", that's plain false: you have several "special" attacks listed in the PHB, let alone the DMG; grapple, pushing, tripping, etc.; and we aren't counting the Battle Master tactics, that could be modeled -as said in the DMG and Improvising Actions) as base attacks by the rules but substracting th Superiority Dice) not interacting with people. And YES, anyone can make a Skill Check. This is the whole point of Skill Checks. You do not have to have a Power to made one: that is the bias of 4th edition players. You only have to try, and apply modifiers. And because BA, a +1 is a significant modifier, so higher stats count a lot, even if you aren't using feats. And, with Remarkable Athlete, any non-trained physical SC has a +2, not +1, as is rounded up (3/2= 1,5): is equal as being trained from 1st to 4th level. Add the higher scores. IN EVERY CHECK. It is hardly insignificant, both in or out combat. Even if the SC isn't covered by a skill at all: you are better than average in every way possible. Remember the most powerful weapons? they are +3 ([I]legendary[/I]). Off course, for certain skills, the rogues are superior (as they have Expertise). But the rogues are (and always were) the skill monkeys, and their expertise hardly cover every physical check possible (you have to have proficiency with them, RA covers the non-trained spectrum). By core, you gain proficiency as a 4th level to Athletics, Acrobatics, Seight of Hand, Stealth, and sometimes Intimidation; but also: *Forcing doors *Break free of bonds *Push through small places *Keep a boulder from rolling *Hang on to a wagon while being dragged behind it *Hold your breath, *March or labor for hours without rest, *Go without sleep *Survive without food or water (being less subject to fatigue) *Drinking (or being drugged, and arguably poisoned) *Pick a lock *Disable a trap *Securely tie up a prisoner *Shouting loud *Wriggle free of bonds *Driving vehicles *Playing a musical instrument (dexterity) *Thieves' tools *Artisan's tools ...most of which (save the tools and instruments) aren't covered by skills, so no Expertise or Proficiency applied to this. So you are better than anyone at this. Yes, a Guidance spell can bump a cleric in some of this, but they better use this to aid a Fighter attempt, which has "proficiency" and maybe +1 modifier (or a feat) to the cleric. Of course, a spell can make some of this, but you have to have it prepared or available at the time. Which gives a lot of versatility to the fighter. In other words: the rogue/bard is the better specialist (a Heavy Metal guitarist), and the fighter is the better generalist (a professional musician: even by core, the 7th Level Fighter is as proficient as a 4th level Bard... with every musical instrument, while the bard is only with three or four, if Entertainer or Outlander. The Fighter has at least +2 in 10+ instruments). Spell casters are one-hit wonders (as popstars), or second-liner support cast (as we say in Argentina, plomos). Of course, feats are "optional rules", as every other rule in the PHB -modular system, remember?-, but why don't using them, if you want more "uniqueness"? Also, if you are not using them, the Variant Human (the only type of human worth playing, IMO) is worthless. Also, the point of the "baseline" was discussed several times: you aren't the "baseliner", because you have better scores. And you have Indomitable, which can reroll any save. And RA. And you have Second Wind, which is a one timer FUAAA! effect to boost your stamina, even if you failed a check and are near death. Also, the Action Surge can be used to make [I]every[/I] action. Cunning Action has a limited arrange of possibilities/ things that can be done. Make another Skill Check is not, only Dash (which as I see it, cannot stack with the actual action), Hide or Disengage. PHB, pp 96: "[I]Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns [B]in combat[/B]. This action can be used only to take the Dash, Disengage or Hide action[/I]". So in a chase, the Fighter is actually faster. Your statement about Cunning Action to be superior as Action Surge outside combat is false, because Cunning Action is a combat-based ability by RAW. As for the bias of 4th Ed, is here done. In the 3X pages, it was the whole point of this thread. Some of you like more 4th edition: OK. Play it. I won't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top