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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6650647" data-attributes="member: 82106"><p>My comments about my own rules modifications aren't meant as a commentary on how superior they are to 5e. They were meant only to illustrate certain factors in the design of D&D-like game engines and the tradeoffs that are involved. They also may illustrate alternative approaches to the issues addressed by 5e, and thus again highlight things that had to be given up to get there. The thread is intended to be a critique of 5e after all.</p><p></p><p>I could simply tell you in what ways 4e is better, but that wouldn't be as informative, and has been done to death already anyhow.</p><p></p><p></p><p>Sure, IN REAL LIFE. In real life said marine can get popped in a fire fight by some 14 yr old jihadi too. Real life doesn't have the fantastical concept of mighty heroes who operate on a whole different level than normal people. In 5e, oddly, even the mightiest of these heroes can sometimes fail where an ordinary person can succeed. In one of my threads I talk about the peculiar consequence of this that you cannot tie truly fantastical actions to skills, because peasants might move mountains. This kind of limitation doesn't exist in systems with a more bonus-based progression. </p><p></p><p></p><p>Sure, but in 5e you have to ask why send the 15th level PCs to fight the dragon when 100 crossbowmen will clean up that problem in a trice. Now, granted, you can always invent some plot reason for whatever to happen, but the point is that 5e high level PCs aren't really that unique. They are absolutely undoubtedly individually much superior, but in terms of combat a mess of low level NPCs can accomplish the same thing. This was entirely not true in 4e or really in 3e much past a certain point. </p><p></p><p>Again, there's no doubt that certain things are only possible for say high level casters, but again this brings up the question of what actually makes high level non-casters unique? Not much! </p><p></p><p></p><p>I don't know what any of this has to do with 5e particularly. These problems are simply MORE ACUTE in 5e than they were in 4e or 3e (past 6th level or so). </p><p></p><p></p><p></p><p>Look, its a 'rant about 5e' thread. If you don't like the subject, you don't have to participate. We get that you genuinely qualify as a h4ter, OK? Your creds are secure there, sheesh! The point here was comparison and contrast, and the fact is 4e is the most relevant contrast. If you want to launch a 4e bashing thread, be my guest, I won't be showing up. lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6650647, member: 82106"] My comments about my own rules modifications aren't meant as a commentary on how superior they are to 5e. They were meant only to illustrate certain factors in the design of D&D-like game engines and the tradeoffs that are involved. They also may illustrate alternative approaches to the issues addressed by 5e, and thus again highlight things that had to be given up to get there. The thread is intended to be a critique of 5e after all. I could simply tell you in what ways 4e is better, but that wouldn't be as informative, and has been done to death already anyhow. Sure, IN REAL LIFE. In real life said marine can get popped in a fire fight by some 14 yr old jihadi too. Real life doesn't have the fantastical concept of mighty heroes who operate on a whole different level than normal people. In 5e, oddly, even the mightiest of these heroes can sometimes fail where an ordinary person can succeed. In one of my threads I talk about the peculiar consequence of this that you cannot tie truly fantastical actions to skills, because peasants might move mountains. This kind of limitation doesn't exist in systems with a more bonus-based progression. Sure, but in 5e you have to ask why send the 15th level PCs to fight the dragon when 100 crossbowmen will clean up that problem in a trice. Now, granted, you can always invent some plot reason for whatever to happen, but the point is that 5e high level PCs aren't really that unique. They are absolutely undoubtedly individually much superior, but in terms of combat a mess of low level NPCs can accomplish the same thing. This was entirely not true in 4e or really in 3e much past a certain point. Again, there's no doubt that certain things are only possible for say high level casters, but again this brings up the question of what actually makes high level non-casters unique? Not much! I don't know what any of this has to do with 5e particularly. These problems are simply MORE ACUTE in 5e than they were in 4e or 3e (past 6th level or so). Look, its a 'rant about 5e' thread. If you don't like the subject, you don't have to participate. We get that you genuinely qualify as a h4ter, OK? Your creds are secure there, sheesh! The point here was comparison and contrast, and the fact is 4e is the most relevant contrast. If you want to launch a 4e bashing thread, be my guest, I won't be showing up. lol. [/QUOTE]
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