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Why does 5E SUCK?
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<blockquote data-quote="MoutonRustique" data-source="post: 6650656" data-attributes="member: 22362"><p>I'm having a hard time accepting this as meaning anything other than : "actively protect players from the system"</p><p></p><p>As I've seen espoused, the 5e DCs are "world-set". </p><p></p><p>So I'm having problems figuring out how you'd sell the idea that though you have a very reasonable chance to succeed, you actually don't get to try...</p><p></p><p>I'm seeing it play out like :</p><p>Strong peasant (Str 14) vs 20th level Barb = no check</p><p>Strong low-level Fighter vs 20th level Barb = ? perhaps a check</p><p>Average (Str 10) 20th level fighter vs 20th level Barb = check*</p><p>Strong peasant (Str 14) vs 20th level Dex Fighter (10 Str) = ???</p><p></p><p>*I would assume this one gets to try, even if it has, by 5e's principals, a lower chance of success than the stronger peasant - which leaves me in a state of ???</p><p></p><p>The main point is actually the impossibility for me to know which situation would allow for a contest.</p><p></p><p>See above - you are completely correct. If this is meant as the way it is supposed to be, then I completely mis-understood the books.</p><p></p><p></p><p><strong>Bolded 1</strong> - no one is saying they are <em>worthless</em>. They (and I) are saying they have nothing particular to offer. They are worse than everyone else (note that "worse" is a relative term - it does not mean "bad", it simply means "not as good"). They are <em>not</em> abysmal, they simply have no tools to improve upon the baseline while every other class has a few.</p><p></p><p><strong>Bolded 2</strong> - I fail to see how AS gives out-of-turn options. But that could be a very appropriate house-rule.</p><p></p><p><strong>Bolded 3</strong> - in the way you are implying, yes, it can be done. (You're implying a great deal of use in broad situations where AS would give a significant advantage.) AS is very limited in use with short rests being so long - there is very little guarantee that it will be available. The examples you give don't work very well - having +33% speed for one round, would impact a chase only in the case were the target would be very, very close. Unless you're using it as a form of "you spent a relevant resource and so I shall reward you with appropriate success" - which is great! But not how the ability works in the "base game" - so we're definitely entering house-rule territory.</p><p></p><p>Point is : AS <em>can</em> be very useful out of combat, but that usefulness is very DM-dependant. A more "neutral" reading offers <em>some</em> use, that is certain, but not so impressive as that. But it is something!</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6650656, member: 22362"] I'm having a hard time accepting this as meaning anything other than : "actively protect players from the system" As I've seen espoused, the 5e DCs are "world-set". So I'm having problems figuring out how you'd sell the idea that though you have a very reasonable chance to succeed, you actually don't get to try... I'm seeing it play out like : Strong peasant (Str 14) vs 20th level Barb = no check Strong low-level Fighter vs 20th level Barb = ? perhaps a check Average (Str 10) 20th level fighter vs 20th level Barb = check* Strong peasant (Str 14) vs 20th level Dex Fighter (10 Str) = ??? *I would assume this one gets to try, even if it has, by 5e's principals, a lower chance of success than the stronger peasant - which leaves me in a state of ??? The main point is actually the impossibility for me to know which situation would allow for a contest. See above - you are completely correct. If this is meant as the way it is supposed to be, then I completely mis-understood the books. [B]Bolded 1[/B] - no one is saying they are [I]worthless[/I]. They (and I) are saying they have nothing particular to offer. They are worse than everyone else (note that "worse" is a relative term - it does not mean "bad", it simply means "not as good"). They are [I]not[/I] abysmal, they simply have no tools to improve upon the baseline while every other class has a few. [B]Bolded 2[/B] - I fail to see how AS gives out-of-turn options. But that could be a very appropriate house-rule. [B]Bolded 3[/B] - in the way you are implying, yes, it can be done. (You're implying a great deal of use in broad situations where AS would give a significant advantage.) AS is very limited in use with short rests being so long - there is very little guarantee that it will be available. The examples you give don't work very well - having +33% speed for one round, would impact a chase only in the case were the target would be very, very close. Unless you're using it as a form of "you spent a relevant resource and so I shall reward you with appropriate success" - which is great! But not how the ability works in the "base game" - so we're definitely entering house-rule territory. Point is : AS [I]can[/I] be very useful out of combat, but that usefulness is very DM-dependant. A more "neutral" reading offers [I]some[/I] use, that is certain, but not so impressive as that. But it is something! [/QUOTE]
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