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Why does 5E SUCK?
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<blockquote data-quote="Erechel" data-source="post: 6650700" data-attributes="member: 6784868"><p>First of all, thank you for carefully reading the propositions I made. For Action Surge, the non-combat applications are some of the "uniqueness" of the class: the fighter is stronger, faster than everyone else. Chases are one example of timeframed situations where AS can be used, but rescue operations, catching bullets with your body (as a bodyguard, for example), or anything else that has to be resolved with a quick action. But also, you have one more ASI/ feat, expendable in things were other classes wont, because of the lesser feat economy. This actually <em>is a lot</em>, because you then can pick miscelaneous, non build-specific feats (like Mobile or Athlete) that increase your speed, or increase the amount of turns you can dash (increasing Constitution). And increasing 33% your speed is actually a lot, both to escape or to follow. You also has lesser obstacles to consider, because you probably have high Athletics or at least Remarkable Athlete (which gives only 1 point lesser than being proficient with the skill). The DMG in Urban Chase Complications gives at least three obstacles surpassable by sheer strenght, and 3 by Acrobatics (RA gives you the equivalent of a 4th level character proficiency on them, and Indomitable gives you a reroll on saving throws). AS gives you an edge, but not the ultimate solution to all problems. On the contrary, Cunning Action is actually a Combat ability only, so you can catch those squishy thiefs with your speed. Only the monk can surpass you, as he has actually improved speed, but with Athlete or Mobile you are on par if not faster than him (if you want to be faster, Mobile is actually a great feat, as it even increases combat effectivity). Not to mention that running also applies on escaping (EG) a volcano eruption, the Ultimate Doomy Doom Explosion (cool guys don't look at explosions, so you MUST NOT look at them too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), or a flooding.</p><p></p><p>As I said earlier, the RA ability gives an edge were no other class actually gives it. You are trying to escape from ropes? RA gives you an edge. Prevent a boulder from squish your party? Yeah. You are the equivalent of a 4th level proficient guy on things don't covered by the actual skills. </p><p></p><p>Again, you are not flawless, and you are not an especialist, you are a generalist with a few edges above others on certain situations. And yes</p><p></p><p></p><p></p><p></p><p>That is the area of the DM. This is explicitly stated both in the DMG and in the PHB; there is also room for improvisation (stated on PHB), so it's expected to do that. And the system is actually great for that, it is robust enough to fit everyone's game. And your DM must be a jerk if he does not let you improvise an <strong>action with your action resource</strong>, because <em>it is part of the rules</em>. Even Written In Stone Attorneys can be outmatched by this. Rememeber that RA gives you low proficiency (+2 at 7th level) whenever you are improvising a physical action. No other class has this advantage.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6650700, member: 6784868"] First of all, thank you for carefully reading the propositions I made. For Action Surge, the non-combat applications are some of the "uniqueness" of the class: the fighter is stronger, faster than everyone else. Chases are one example of timeframed situations where AS can be used, but rescue operations, catching bullets with your body (as a bodyguard, for example), or anything else that has to be resolved with a quick action. But also, you have one more ASI/ feat, expendable in things were other classes wont, because of the lesser feat economy. This actually [I]is a lot[/I], because you then can pick miscelaneous, non build-specific feats (like Mobile or Athlete) that increase your speed, or increase the amount of turns you can dash (increasing Constitution). And increasing 33% your speed is actually a lot, both to escape or to follow. You also has lesser obstacles to consider, because you probably have high Athletics or at least Remarkable Athlete (which gives only 1 point lesser than being proficient with the skill). The DMG in Urban Chase Complications gives at least three obstacles surpassable by sheer strenght, and 3 by Acrobatics (RA gives you the equivalent of a 4th level character proficiency on them, and Indomitable gives you a reroll on saving throws). AS gives you an edge, but not the ultimate solution to all problems. On the contrary, Cunning Action is actually a Combat ability only, so you can catch those squishy thiefs with your speed. Only the monk can surpass you, as he has actually improved speed, but with Athlete or Mobile you are on par if not faster than him (if you want to be faster, Mobile is actually a great feat, as it even increases combat effectivity). Not to mention that running also applies on escaping (EG) a volcano eruption, the Ultimate Doomy Doom Explosion (cool guys don't look at explosions, so you MUST NOT look at them too :p), or a flooding. As I said earlier, the RA ability gives an edge were no other class actually gives it. You are trying to escape from ropes? RA gives you an edge. Prevent a boulder from squish your party? Yeah. You are the equivalent of a 4th level proficient guy on things don't covered by the actual skills. Again, you are not flawless, and you are not an especialist, you are a generalist with a few edges above others on certain situations. And yes That is the area of the DM. This is explicitly stated both in the DMG and in the PHB; there is also room for improvisation (stated on PHB), so it's expected to do that. And the system is actually great for that, it is robust enough to fit everyone's game. And your DM must be a jerk if he does not let you improvise an [B]action with your action resource[/B], because [I]it is part of the rules[/I]. Even Written In Stone Attorneys can be outmatched by this. Rememeber that RA gives you low proficiency (+2 at 7th level) whenever you are improvising a physical action. No other class has this advantage. [/QUOTE]
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