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Why does 5E SUCK?
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<blockquote data-quote="Erechel" data-source="post: 6650796" data-attributes="member: 6784868"><p>Tony, as I said earlier, Cunning Action is a combat-action feature only. Action Surge don't, hence his utility outside combat. Indomitable too, as you can make several Saving Throws non related to combat but to exhaustion, obstacles in your way, or whatever. Situations where cast a spell is difficulty or impossible. I use a lot of ST outside combat to resolve several situations, as to resist being drugged, for example, but also to be knocked prone and lifted by strong waters, heavy winds, slippery grounds. And in chases, as I stated, there are several complications that use saving throws. I cannot say how many times the fighter has saved the day outside combat in my sessions.</p><p></p><p>As for RA, as I said, is actually a lot useful in improvisation. You can achieve things that others simply can't, like Imaro said. Of course, proficiency is better, and expertise too... at specific. At general, you are above the average at every task. You are <em>not </em>the baseliner. You are not the absolutely best (AKA: you have not expertise) at anything, you are good at everything (and better than all classes when it comes to non skill covered checks, like the escaping the ropes or breaking barred doors: there is no such thing as an Escape Artist feat or feature, nor Door Smasher, although it could be done).</p><p></p><p>Superior Strenght/Speed is given via ASI/feat.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6650796, member: 6784868"] Tony, as I said earlier, Cunning Action is a combat-action feature only. Action Surge don't, hence his utility outside combat. Indomitable too, as you can make several Saving Throws non related to combat but to exhaustion, obstacles in your way, or whatever. Situations where cast a spell is difficulty or impossible. I use a lot of ST outside combat to resolve several situations, as to resist being drugged, for example, but also to be knocked prone and lifted by strong waters, heavy winds, slippery grounds. And in chases, as I stated, there are several complications that use saving throws. I cannot say how many times the fighter has saved the day outside combat in my sessions. As for RA, as I said, is actually a lot useful in improvisation. You can achieve things that others simply can't, like Imaro said. Of course, proficiency is better, and expertise too... at specific. At general, you are above the average at every task. You are [I]not [/I]the baseliner. You are not the absolutely best (AKA: you have not expertise) at anything, you are good at everything (and better than all classes when it comes to non skill covered checks, like the escaping the ropes or breaking barred doors: there is no such thing as an Escape Artist feat or feature, nor Door Smasher, although it could be done). Superior Strenght/Speed is given via ASI/feat. [/QUOTE]
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