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Why does 5E SUCK?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6651045" data-attributes="member: 82106"><p>I'm not sure if it is or not. I think 4e's epic characters both succeed AND fail in various ways to capture that sort of thing. The MAIN issue, really, with 4e is mostly the same issue that has dogged D&D from day one. Low level play 'works' in all editions. It works a bit differently in each one perhaps, but it works reasonably well. Then your characters start on the loot and advance cycle, which is great, except there's always got to be another widget or two, another class feature/feat/ASI/power/spell/whatever, etc. All that cruft adds up. In every version of the game high level PC character sheets are filled with cruft. It would be nicer if the character would remain cleaner, but D&D has never figured it out. You always have all those low level items, and then higher level items and on and on. </p><p></p><p>So 4e sort of failed in that department. Your epic characters are festooned with an amazing amount of cruft. Not that 1e, 2e, or 3e really had it better. I've always wanted to have a system be more crafted to less of that, but I don't really see 5e being a big advance there either. I keep hearing people say it has 'simpler rules', but IMHO that's not the case. Characters are certainly no simpler, my level 5 character has a 3 page sheet already.</p><p></p><p>So, yes, in mythological play I'd be happy with a few simple boons, but I'd be happy with that in standard play too...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6651045, member: 82106"] I'm not sure if it is or not. I think 4e's epic characters both succeed AND fail in various ways to capture that sort of thing. The MAIN issue, really, with 4e is mostly the same issue that has dogged D&D from day one. Low level play 'works' in all editions. It works a bit differently in each one perhaps, but it works reasonably well. Then your characters start on the loot and advance cycle, which is great, except there's always got to be another widget or two, another class feature/feat/ASI/power/spell/whatever, etc. All that cruft adds up. In every version of the game high level PC character sheets are filled with cruft. It would be nicer if the character would remain cleaner, but D&D has never figured it out. You always have all those low level items, and then higher level items and on and on. So 4e sort of failed in that department. Your epic characters are festooned with an amazing amount of cruft. Not that 1e, 2e, or 3e really had it better. I've always wanted to have a system be more crafted to less of that, but I don't really see 5e being a big advance there either. I keep hearing people say it has 'simpler rules', but IMHO that's not the case. Characters are certainly no simpler, my level 5 character has a 3 page sheet already. So, yes, in mythological play I'd be happy with a few simple boons, but I'd be happy with that in standard play too... [/QUOTE]
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