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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6651823" data-attributes="member: 5834"><p>I don't see this as a problem. If the fighter tries and fails, then the wizard tries and succeeds, as a DM you just say, "The fighter left the door in a state where the wizard was able to break it down." You can turn it into a joke.</p><p></p><p>Whereas in <em>Pathfinder</em> it was assumed that a failure meant the door wasn't damage in any fashion. Whereas in 5E bashing down a door could go like this. Fighter hits it and fails. Second roll he gets advantage or anyone after him gets advantage. Fighter hits it again with advantage. He breaks it down. Even seems more like what would really happen with a door you could actually break down. You could even turn it into a series of checks for a really strong door further making it so the wizard would have a far less chance of breaking it down.</p><p></p><p>Create an iron door. If you don't have a strength of 20, it is disadvantage to break it down. The door requires a DC 20 Str, DC 15, and DC 10 strength check to break it down. The wizard has little chance of succeeding on such a check. The 20 strength fighter or barbarian has quite a good chance. </p><p></p><p>5E has me thinking outside the box for how to set up different things in the game. I like how it works. I can change things up rather than using the simple single roll resolution process of <em>Pathfinder</em> where the 4 strength kobold rolling a lucky 20 might break open the door or the 34 str fighter rolling a 1 might not. Instead, I can set it up so the 20 strength fighter can do it far easier than the 8 strength wizard because I don't have to make it a single check to accomplish. I can set up the fiction to ensure that the strong fighter or barbarian have the absolute best chance to succeed.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6651823, member: 5834"] I don't see this as a problem. If the fighter tries and fails, then the wizard tries and succeeds, as a DM you just say, "The fighter left the door in a state where the wizard was able to break it down." You can turn it into a joke. Whereas in [I]Pathfinder[/I] it was assumed that a failure meant the door wasn't damage in any fashion. Whereas in 5E bashing down a door could go like this. Fighter hits it and fails. Second roll he gets advantage or anyone after him gets advantage. Fighter hits it again with advantage. He breaks it down. Even seems more like what would really happen with a door you could actually break down. You could even turn it into a series of checks for a really strong door further making it so the wizard would have a far less chance of breaking it down. Create an iron door. If you don't have a strength of 20, it is disadvantage to break it down. The door requires a DC 20 Str, DC 15, and DC 10 strength check to break it down. The wizard has little chance of succeeding on such a check. The 20 strength fighter or barbarian has quite a good chance. 5E has me thinking outside the box for how to set up different things in the game. I like how it works. I can change things up rather than using the simple single roll resolution process of [I]Pathfinder[/I] where the 4 strength kobold rolling a lucky 20 might break open the door or the 34 str fighter rolling a 1 might not. Instead, I can set it up so the 20 strength fighter can do it far easier than the 8 strength wizard because I don't have to make it a single check to accomplish. I can set up the fiction to ensure that the strong fighter or barbarian have the absolute best chance to succeed. [/QUOTE]
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