Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6651939" data-attributes="member: 82106"><p>I can see it both ways. I could easily see, particularly WRT STR, a sort of 'threshold' which says you simply can't break an iron door down with a 12 STR. Now, maybe there's an additional rule that says "well, you can, if you're willing to expend some resource to go into 'superhuman mode'" (IE like the guy that lifted the car off his kid or something, but its not something you do 10% of the time, its something you do once in a lifetime). OTOH if there are things like that which simply cannot be done, then its clear that's the case and the GM needs to build adventures accordingly. </p><p></p><p>I'm not sure exactly what the ideal is, but I'd think the best overall design is one where all this range of possibilities can be expressed in a fairly succinct way. In 5e, by raw, all characters in a party probably have SOME chance at making all but a very few ability checks, even if they differ a lot in levels. You can't set a DC that gets around that, unless its almost impossible for everyone to do the thing (and lets face it, if its even 50% likely that nobody can force the door, then forcing the door cannot possibly be a mandatory obstacle). At that point you might as well just say "yeah, its impossible for the wizard, but he's got knock." </p><p></p><p>A wider DC range system would open up the chance to have the low bonus guy simply unable to do something, and the high bonus guy able to do it easily enough that it can be counted on. Then of course its pretty much mandatory that every obstacle have another way around, or there's that "spent a point to do it" kind of mechanic. I think the wider DC range system is a little simpler in principle. It doesn't need ability score minimum cutoffs or something to avoid the problems described above. </p><p></p><p>Overall it almost seems like maybe there are some abilities/skills that fit better with one model, and others that fit better with the other model. I mean anyone might figure out a puzzle, even if they're 'stupid'. Only a trained person can possibly play a piano concerto, and only a strong enough person can lift a huge weight. Then the question I guess becomes whether its really worth having such a complicated system. Neither 4e nor 5e wanted that, they're both trying to be quick and easy to run at the table. They both largely succeed at that, they each just have slightly different edge cases. I like the wider range system a little better myself.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6651939, member: 82106"] I can see it both ways. I could easily see, particularly WRT STR, a sort of 'threshold' which says you simply can't break an iron door down with a 12 STR. Now, maybe there's an additional rule that says "well, you can, if you're willing to expend some resource to go into 'superhuman mode'" (IE like the guy that lifted the car off his kid or something, but its not something you do 10% of the time, its something you do once in a lifetime). OTOH if there are things like that which simply cannot be done, then its clear that's the case and the GM needs to build adventures accordingly. I'm not sure exactly what the ideal is, but I'd think the best overall design is one where all this range of possibilities can be expressed in a fairly succinct way. In 5e, by raw, all characters in a party probably have SOME chance at making all but a very few ability checks, even if they differ a lot in levels. You can't set a DC that gets around that, unless its almost impossible for everyone to do the thing (and lets face it, if its even 50% likely that nobody can force the door, then forcing the door cannot possibly be a mandatory obstacle). At that point you might as well just say "yeah, its impossible for the wizard, but he's got knock." A wider DC range system would open up the chance to have the low bonus guy simply unable to do something, and the high bonus guy able to do it easily enough that it can be counted on. Then of course its pretty much mandatory that every obstacle have another way around, or there's that "spent a point to do it" kind of mechanic. I think the wider DC range system is a little simpler in principle. It doesn't need ability score minimum cutoffs or something to avoid the problems described above. Overall it almost seems like maybe there are some abilities/skills that fit better with one model, and others that fit better with the other model. I mean anyone might figure out a puzzle, even if they're 'stupid'. Only a trained person can possibly play a piano concerto, and only a strong enough person can lift a huge weight. Then the question I guess becomes whether its really worth having such a complicated system. Neither 4e nor 5e wanted that, they're both trying to be quick and easy to run at the table. They both largely succeed at that, they each just have slightly different edge cases. I like the wider range system a little better myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top